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Different Fare Classes - Printable Version +- Airline Enterprise - Forums (https://www.airlineenterprise.com/forums) +-- Forum: Airline Enterprise (https://www.airlineenterprise.com/forums/forumdisplay.php?fid=1) +--- Forum: Suggestions (https://www.airlineenterprise.com/forums/forumdisplay.php?fid=4) +--- Thread: Different Fare Classes (/showthread.php?tid=413) |
Different Fare Classes - Marb1 - 10-24-2017 My idea is instead of the current Y/Y+/Y++/J/F classes system we are using, we can implement different fare classes to make the game more realistic, and to reward all-biz-for-econ-fares and complex strategies. Each class will have the following characteristics: - Price - Seat type: Budget Economy, Normal Economy, Economy Plus, Prem Econ (Business for short-haul), Business, and First - Cabin number: if you have separate cabins for the same seat type for 2 different fare classes, the seats will only be booked for the assigned cabin. Let's say we have 2 fare classes: Economy and Economy Enhanced, both using Economy seats, the latter without bag fees. We set 2 different cabins - a 90 seat cabin for Economy and a 30 seat cabin for Enhanced. So, we are limited to up to 90 Economy passengers and 30 Economy Enhanced passengers. But if we use one cabin, we can have any combination with up to 120 passengers, such as 110 Economy and 10 Economy Enhanced. - Baggage Fees (when implemented) - IFS (when implemented) - IFE (when implemented) RE: Different Fare Classes - Ryan97 - 10-24-2017 I like all these ideas for better freedom of classes but i feel that they are all going to over complicate things that dont need to be complicated RE: Different Fare Classes - Aeal - 10-24-2017 (10-24-2017, 10:37 AM)Ryan97 Wrote: I like all these ideas for better freedom of classes but i feel that they are all going to over complicate things that dont need to be complicated Yeah, I agree with that RE: Different Fare Classes - Tesla - 10-24-2017 I suggested something similar recently. The issue that Unknown brought up is the immense recalibration necessary for the market demand RE: Different Fare Classes - khush37 - 10-24-2017 This isn't a bad idea, and it would make the game more sophisticated and complicated, but like everyone else has said, it would probably be too complicated and I''m guessing difficult to implement. RE: Different Fare Classes - Unknown98 - 10-24-2017 Would require a complete rewrite of several areas of the game including the entire demand formula so this is something that I don’t think is possible. RE: Different Fare Classes - USA - 10-25-2017 They’re good ideas that would be nice at some point but I think you start getting on the verge of over-complicating a text-based game plus all the additional work it would take Unk while he’s still trying to build the rest of the game |