Airline Enterprise - Forums
Quick Flights - Printable Version

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+--- Thread: Quick Flights (/showthread.php?tid=60)

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Quick Flights - Unknown98 - 01-27-2017

Quick flight functionality is about halfway done. Here's how the process works:

Step 1: click the quick flight icon on your fleet page (the hourglass icons indicate aircraft that have not yet been delivered)
[Image: klOzuoX.png]

Step 2: Select destination and click start flight (these are the airports that you lease gates at, that are also in-range and within the runway length requirement of the selected aircraft). In this case I started the flight to JFK.
[Image: pRDxLVt.png]

Game will redirect to your fleet page and icons will change colors indicating the aircraft is en-route. I also added a success message across the top of the page, but at the time of this screenshot it was not implemented yet.
[Image: hJ7NZCf.png?1]




Unlike CA these flights will end automatically, there will be no need to click a button to end the flight. I'll create some kind of system to auto-end flights. Not completely sure how I'll go about that yet from a technical standpoint but I have a few ideas. 

Another idea I had was once the flight starts, instead of changing the location of the aircraft to the destination, I could change it to the flight# of the flight. Then by clicking on the flight#, you could get detailed info about the flight such as # of passengers, ticket prices, revenues and costs, etc. Once the plane lands it would then list the location as the destination.

Let me know if you guys have any suggestions for this system or see anything that could potentially be improved. It'll be easier to change it now rather than later lol.


RE: Quick Flights - skifans - 01-27-2017

Looks good, would it be possible to have the end time also displayed at the users local time? Or at the very least UTC?


RE: Quick Flights - Unknown98 - 01-28-2017

Hmm, yeah that's probably possible. Let me look into it.


RE: Quick Flights - asianmattdog - 01-28-2017

Niceeeee...

Just a general question though, when the game is "done with alpha" will there be a beta period? And if yes, then will it be public or closed? If not, then do you plan on releasing it as it is? And if so, then will there be ongoing development? IE: Adding new features as we go, and not just planes/airports?


RE: Quick Flights - Unknown98 - 01-28-2017

Yes there will be an open public beta. Now, how long that will last before "officially" releasing it, I'm not sure. But I want to use that time to add new features, polish up existing features, and just generally make sure everything works correctly once lots of people start interacting with the system. Because when I go public beta the game will only be completed to the extent that it is playable. Not necessarily enjoyable. Once public beta is finished it will be much more of a game.

The thing I hated most about CA was lack of ongoing development. So yes, I plan on supporting the game into the future and implementing new features beyond release. But, I also don't want to release a feature-less game that's no fun.


RE: Quick Flights - POTKC - 01-28-2017

OK, first of all - this all looks amazing. I have only one quandary, which is the way times are displayed. The way CA did it, with all times being displayed as in one time zone (for me it was EST, not sure if that was because I based myself in JFK or if it was that way for everyone) allowed users to understand how everything was happening relative to everything else. And because the current (EST, at least for me) time was displayed at the top of the screen, it was easy to tell "ok, this aircraft will land in forty minutes" and come back then to start a new flight. Displaying everything in local time makes that more complicated.


RE: Quick Flights - Unknown98 - 01-28-2017

Well I'm displaying the local times because that will - eventually - affect supply & demand of the routes. For example a flight taking off at 3am will be in less demand than a flight taking off at 6am. The game will recognize these local departure/arrival times and calculate passenger loads accordingly. Once I figure out the best way to create routes, you will be able to schedule aircraft takeoff times so as not to disadvantage anybody based on their geographical location. But for these quick flights that is not an option. Once routing is in place quick flights will mainly be used for transporting aircraft, or I suppose if you want to roleplay something.

I could display the server time which I believe is mountain time... (the servers are in Utah? I think) but a better option is to allow the user to select their timezone in their profile, and then the game will display the departure/arrival times in the user's own timezone as well as the airport's local timezone. But I need to create a profile page and all the functions that go along with that such as changing password, email, PM system, etc before I can implement user-dependent timezones. Just some of the stuff that's still on the list for me to finish before I can open it up for public beta.


RE: Quick Flights - Lokesh - 01-28-2017

Well done, Unk. Looking forward to participate in public beta testing. Smile


RE: Quick Flights - skifans - 01-28-2017

Can't wait, sounds good.


RE: Quick Flights - Unknown98 - 01-28-2017

[Image: IHmrFZT.png?1]



How's that? In my case, I've set my timezone to CST (-6) and so as you can see it calculates the arrival times according to the timezone you set in your user profile.