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Slots System - Printable Version +- Airline Enterprise - Forums (https://www.airlineenterprise.com/forums) +-- Forum: Airline Enterprise (https://www.airlineenterprise.com/forums/forumdisplay.php?fid=1) +--- Forum: Game Discussions (https://www.airlineenterprise.com/forums/forumdisplay.php?fid=5) +--- Thread: Slots System (/showthread.php?tid=657) |
Slots System - Unknown98 - 05-26-2018 I am in the process of re-coding the landing script to attempt to fix the flight duplication issue we're having. When I do this I may get rid of the gate usage system, that assigns an aircraft to a particular gate upon landing (and penalizes you if you do not have an open gate) The reason for that is I am thinking of moving to a slot based system instead of a "1 gate for every aircraft on-ground" system, as it's very hard to keep up with aircraft locations and such. I cannot constantly update aircraft locations, I can only update them every 5 mins (or when you load the fleet page, for instance, it will update locations). So if an aircraft takes off at 12:00, the location may not actually be updated until 12:05. Lets say you have an aircraft that lands at 12:04 - the game will penalize you for landing without an available gate because the first aircraft is still using the gate - even though it took off 4 minutes ago, the location was not yet updated. So a real-time gate usage system is just not feasible I'm afraid since there is no way to make it 100% accurate. If slots are implemented how do you guys suggest that type of a system would work? RE: Slots System - Dokhu - 05-26-2018 Hi You lease the dedicated gate at the same price that we currently have and assign the same number of employees required. If several planes land at the same time, the airport is supposed to disembark passengers with ladders. From that moment every flight that lands will have a landing cost. I mean every landing must have a landing cost no matter if you own the gate and there is only a flight. Regards. RE: Slots System - gaff85 - 05-27-2018 As you know, major airports cant handle every aircraft that wants to land, currently the game will allow it once you have a gate purchased. What you could do is set up some sort of lottery, for example an airport may be able to handle 25 wide bodies an hour, of 50 narrow bodies, if there are slots available to purchase, you will need to plan far more your routes. The busier slots will be dearer to purchase, and the not so busy will be cheaper. RE: Slots System - Zortan - 05-27-2018 look at AirwaySim ![]() JK - but a new slot system sounds fun. RE: Slots System - Unknown98 - 05-28-2018 I don't know if I can create a system where there is a finite number of slots available. Maybe I can work time of day into it, and calculate how busy the airport is at certain times, and possibly charge more for landing during peak hours. I was thinking along the lines of something like this: Dedicated gate: gives you access to 10 slots per day on a per-week cost basis Shared gate: gives you access to 1 slot at a time on a per-use cost basis So a slot is essentially equal to 1 landing. I could keep track of how many landings you make at each airport, and thus how many slots you have used for the day. If you go over your slot limit, you would be charged some extra fees similar to how it is now if you land without a gate available. I might get rid of the reputation penalty, not sure. You would still be able to see aircraft locations like "On-Ground at CDG" for example but there would no longer be a specific gate tied to each on-ground aircraft. Just a slots available/used stat. RE: Slots System - Zortan - 05-29-2018 (05-28-2018, 07:46 PM)Unknown98 Wrote: I don't know if I can create a system where there is a finite number of slots available. Maybe I can work time of day into it, and calculate how busy the airport is at certain times, and possibly charge more for landing during peak hours. That sounds cool! While you're at it, could you add hub airports so we can declare a hub? For example, could be that if you have 5 gates at that airport you can open a hub there, and maybe at some point hubs give you more pax, but for now I just want to have the game recognize my hubs
RE: Slots System - khush37 - 05-29-2018 (05-28-2018, 07:46 PM)Unknown98 Wrote: I might get rid of the reputation penalty, not sure. I think there has to be some sort of way to be penalised in reputation. Maybe not with slots, but possibly we can find another way in another aspect of the game? RE: Slots System - Unknown98 - 05-29-2018 Ife and Ifs will eventually be able to penalize your rep for example if you have a horrible seat config and no services on a long haul flight. That was 1 way I was thinking of RE: Slots System - Zortan - 05-29-2018 (05-29-2018, 11:50 AM)Unknown98 Wrote: Ife and Ifs will eventually be able to penalize your rep for example if you have a horrible seat config and no services on a long haul flight. That was 1 way I was thinking of That's very good - IFE and IFS are important - so that should kill your rep - I mean, why else does everyone hate Spirit?
RE: Slots System - Dokhu - 05-30-2018 In my opinion the gates should work in the following way: Dedicated gate = Used by airline staff to disembark passengers. Shared gate = Used by airport staff to help airline staff to disembark passengers in additional gates or by using stairs. The airline must schedule every flights for each plane arriving one behind the other with enough time for passenger disembarkation. It is clear that a headquarters or a HUB should have more personnel and more dedicated gates. If a bad scheduling of the airplanes forces the airport to assist the airline staff using shared gates or stairs, the airline must pay the additional airport staff and resources used to disembark the passengers and the use of shared gates must be much more expensive. The shared gates must not add personnel hired by the airline. The airline hires personnel only for dedicated gates. That is why you must pay much more to the airport for the use of extra staff and the use of stairs. |