12-13-2017, 02:52 PM
As you guys know right now there are two ways to fly your aircraft in-game: quick flights, and by scheduling routes. The problem with this in the back-end is that the two systems require separate processing systems as the way they work is inherently different, i.e. the code that is used for the route system cannot be used for quick flights and vice versa. This means whenever I make a change to anything, I have to change it in two places to ensure that both systems are updated and using the same formulas and logic. As more things get added to the game this gets increasingly difficult to maintain.
Once I get the new route creation system up and running, I will probably change the quick flight system into a simple aircraft transfer function, meaning in order to fly routes and generate income you will need to schedule routes. Quick flights could still be used to transfer your aircraft, for example after you purchase off the used market or if you need to re-position something for a route, but actual scheduled flights with passengers will only be possible through the route system.
Once I get the new route creation system up and running, I will probably change the quick flight system into a simple aircraft transfer function, meaning in order to fly routes and generate income you will need to schedule routes. Quick flights could still be used to transfer your aircraft, for example after you purchase off the used market or if you need to re-position something for a route, but actual scheduled flights with passengers will only be possible through the route system.
I am the developer of Airline Enterprise

