Game Currency
#1
Which currency would we be using? US Dollars or fantasy? Different currencies or one? Just wanted to know.
#2
I would imagine at least USD but I'm not sure if it's possible to have multiple currencies in the game. It would become unfair potentially though with changes in exchange rates and near everything in aviation being desseminated in USDs.
#3
USD all the way. That's the simples, most convenient, and probably also the most realistic way.
#4
Agreed, the international monetary currency is the US dollar. Furthermore it well help us align the fictional game with real world economics, having similar turnovers and profits along with aircraft prices.
#5
USD. I've actually created a system for converting between currencies and such for my other game that I could port over but I don't see the use for it in this game.
I am the developer of Airline Enterprise
#6
Keep it USD as people say that is what the aviation industry uses to market. Even though the Euro is also creeping in, but in the end game wise it makes no sense as it would add very little in value to the game outside being annoying Tongue







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