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Airline: Dokhu Global Transport
Hi.
Could you remember me how the reputation is calculated? I´ve got a lot of red numbers and the gates are not the only problem.
Thanks.
Posts: 2,258
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04-04-2018, 12:32 AM
(This post was last modified: 04-04-2018, 01:03 AM by Unknown98.)
At the moment, the only way a flight will lose reputation (red number) is by landing with no available gate.
The calculation for reputation earned on a flight is:
Code:
Reputation = Distance/30000*(1+(Passengers/1000)+(Slots Remaining/100))
Distance being distance of the flight in miles, passengers being total pax count for the flight, and slots remaining being how many seat slots remain unused on the aircraft used for the flight (to simulate additional reputation for extra leg room)
-Edit-
There may have been excessive reputation penalties handed out during the time the game recovered from the downtime. Because the landing script usually runs in real-time, or at the least slightly delayed, this is never an issue. But because the landing script did not run during the downtime (~6 hours in the morning and another ~4 hours in the afternoon) there was a back log of landings to calculate. But the script is not capable of going back in time and calculating what gates were in use at what times, what you may have had happen is that flights all landed at the same time. This won't be shown on the flight history or anything else because the landing times are still stored correctly in the database, the problem is just that the landing was not processed in real-time like it usually is. It was a delayed processing that resulted in the excessive negative reputation issue.
I am the developer of Airline Enterprise