01-29-2017, 03:05 AM
I have a question for you guys as I'm currently working on this part of the game - should turnaround times at the destination airport be included in the total flight time, or should it be a separate thing? For example, if it was separate, what I would do is update the aircraft's status to "Turnaround", so when you go to your fleet page each aircraft could have 1 of 3 statuses: On ground, En-route, or Turnaround. (Is the technical term turnaround? Idk...)
If it was included in the total flight time, the landing time would simply be extended by the turnaround time of the aircraft.
It's extremely simple to code either one so don't worry about which would be harder to code. I just want to know which you guys prefer. Personally I prefer the turnaround to be separate from the flight, I think it makes it a tad more realistic. The only issue I potentially see is it being more difficult to determine exactly when you will be able to launch your next flight, since it will show "landing" time as one time, but then you won't actually be able to start another flight until the turnaround has been completed. But that can be solved easily by simply displaying the "completion time" of the flight in addition to the "landing time".
If it was included in the total flight time, the landing time would simply be extended by the turnaround time of the aircraft.
It's extremely simple to code either one so don't worry about which would be harder to code. I just want to know which you guys prefer. Personally I prefer the turnaround to be separate from the flight, I think it makes it a tad more realistic. The only issue I potentially see is it being more difficult to determine exactly when you will be able to launch your next flight, since it will show "landing" time as one time, but then you won't actually be able to start another flight until the turnaround has been completed. But that can be solved easily by simply displaying the "completion time" of the flight in addition to the "landing time".


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