04-04-2017, 02:37 PM
It seems that Unk rushed that feature into production and forgot some things...
Regarding distance flown before selling, I'm not sure that's necessarily a problem. I don't want to put arbitrary limits on gameplay unless there is a good reason for it.
So I need to-
1. adjust price formula so selling price of new aircraft is 2-3% lower than brand new price.
2. prevent selling of aircraft until they have been delivered
3. prevent selling of aircraft when they are en-route
anything else?
Additionally, thinking about the future of this system, maybe I could give a couple options when selling. Option 1 - sell immediately to the used market for a fixed, lower price. Option 2 - list it on the market for a custom price, but you would have to wait for somebody to purchase it before you got the money.
Regarding distance flown before selling, I'm not sure that's necessarily a problem. I don't want to put arbitrary limits on gameplay unless there is a good reason for it.
So I need to-
1. adjust price formula so selling price of new aircraft is 2-3% lower than brand new price.
2. prevent selling of aircraft until they have been delivered
3. prevent selling of aircraft when they are en-route
anything else?
Additionally, thinking about the future of this system, maybe I could give a couple options when selling. Option 1 - sell immediately to the used market for a fixed, lower price. Option 2 - list it on the market for a custom price, but you would have to wait for somebody to purchase it before you got the money.
I am the developer of Airline Enterprise
