I think it's going to be fairly time-consuming to get rid of Y+ entirely after having a look around the code. I'd have to comment out so many things among various areas of the game. The simpler solution would be to modify the demand like I explained in the first post. I think some time in the coming weeks I will try to implement that change and we can test it out, see how it works.
An idea I had, although it would require a ton of changes to the code so I'm not too keen on it right now lol, is to create demand where every passenger has a "quality" rating that they require. Say on a scale of 1 to 10, with 1 being basic, bare-minimum economy and 10 being Emirates first class suites. This would replace the class-based system we use now, where any given route has demand for each of the 5 classes. The way it would work is however you configure your cabin layout, each of your classes would be given a quality rating. Passengers that fell into that quality range would then be assigned into that class. But that's a fairly complicated system to make so I'd have to think about it a bit more.
An idea I had, although it would require a ton of changes to the code so I'm not too keen on it right now lol, is to create demand where every passenger has a "quality" rating that they require. Say on a scale of 1 to 10, with 1 being basic, bare-minimum economy and 10 being Emirates first class suites. This would replace the class-based system we use now, where any given route has demand for each of the 5 classes. The way it would work is however you configure your cabin layout, each of your classes would be given a quality rating. Passengers that fell into that quality range would then be assigned into that class. But that's a fairly complicated system to make so I'd have to think about it a bit more.
I am the developer of Airline Enterprise
