10-26-2017, 03:23 PM
So I think what was happening is because the weather script takes so long to run (40-50 seconds) the calls would run into the next minute, and cause it to exceed the limit. Still doesn't explain why there were upwards of 300 and 400 calls in a single minute at some points though...
I'll attempt to make some adjustments to see what I can do. But with so many airports in the game it's just not going to be possible to update weather for all of them. Even with an update threshold of 90 minutes (so every 90 minutes weather would refresh) I would still only be able to get through 1,050 airports. There are 1,683 in the game.
They did offer me a 50% discount on the startup plan, so it'd be $20 per month instead of $40. But still... that would double the cost of running this, and despite my lifestyle, Unk is not rich
I think I have to agree with USA that weather delays is something we should revisit later down the road, probably post-release.
I'll attempt to make some adjustments to see what I can do. But with so many airports in the game it's just not going to be possible to update weather for all of them. Even with an update threshold of 90 minutes (so every 90 minutes weather would refresh) I would still only be able to get through 1,050 airports. There are 1,683 in the game.
They did offer me a 50% discount on the startup plan, so it'd be $20 per month instead of $40. But still... that would double the cost of running this, and despite my lifestyle, Unk is not rich
I think I have to agree with USA that weather delays is something we should revisit later down the road, probably post-release.
I am the developer of Airline Enterprise
