10-26-2017, 09:54 PM
That's in interesting though, but I disagree. Yes, each type requires it's own training. But between the same manufacturer, you only have to learn a little more rather then a lot more between families. So, I firmly believe that having the same manufacturer should lower prices.
But lets hold that thought. So what are we defining as maintenance anyway? Is it the labor? Is it the parts? Both? I think we need to define maintenance within the game. And lets be clear, maintenance on aircraft really only happens at A, B, C, and D checks. Sure, there may be little things here and there, but the biggest cost is the checks.
That being said I think those checks need to happen with this as well. Here's an idea:
Weekly Maintenance: Really doesn't exist if you think about it. But since the game doesn't support such random breakdowns, I'm fine with it. But the number should be lower. The cost is based on: Age, Related Aircraft, Manufacturer.
A, B, C, & D Checks: Airlines can complete these checks within a certain time or cycle frame. Most costly.
I don't know if that came clear or not, let me know.
But lets hold that thought. So what are we defining as maintenance anyway? Is it the labor? Is it the parts? Both? I think we need to define maintenance within the game. And lets be clear, maintenance on aircraft really only happens at A, B, C, and D checks. Sure, there may be little things here and there, but the biggest cost is the checks.
That being said I think those checks need to happen with this as well. Here's an idea:
Weekly Maintenance: Really doesn't exist if you think about it. But since the game doesn't support such random breakdowns, I'm fine with it. But the number should be lower. The cost is based on: Age, Related Aircraft, Manufacturer.
A, B, C, & D Checks: Airlines can complete these checks within a certain time or cycle frame. Most costly.
I don't know if that came clear or not, let me know.