10-27-2017, 04:02 AM
sw889432 Wrote:The few MROs I know make 25-40% on line services. That is what "weekly" maintenance is in this game, or at least how I interpret it. Every time the plane lands, you have to pay the mechanics to inspect the plane, check the log books, change tires, rotate the data disks, advise the pilot during the preflight, pushback/engine starts, etc.
So what is the salary we are paying Mechanics for then? Most of what you are mentioned they are getting payed for. I shouldn't need to pay them more for doing their jobs. lol
(10-26-2017, 11:56 PM)USA Wrote: I mean if we're talking about discounts on MX costs - just on spares alone there's savings by having the same family of AC - I was actually going to suggest that there be a fixed cost (cover part spares, initial training, etc., etc.) for operating each family and then you add $X for each aircraft of the family in the fleet. There is real savings there for airlines.
I think this works better for the weekly cost.
The other option is to get rid of the Mechanic position.
(10-27-2017, 02:33 AM)Unknown98 Wrote: Still not sure how A/B/C/D checks will work in this game since it's real time. I think we had a discussion on that a while ago. I'll have to find it and read through it again.
I think that was way back with CAv4. lol Not sure. Out of curiosity, why does that affect anything? Real time game then why not real time maintenance checks?
Lets be honest, we could go on and on about the manufacturer deal. In the end its all hearsay until someone actually goes to an airline and downright ask them. For now it is what Unk chooses.