02-22-2018, 09:28 PM
In addition to incurring IFE & IFS expenses, you will now also earn revenue as well on a per-flight basis. Until IFE/IFS is fully implemented, the game will assume you charge for the services (thus earning some revenue). Revenue is roughly 50% of the expenses, however it depends on how many people decide to purchase the services on each flight, which at this time is fairly random. Anywhere from 40% - 100% of the passengers will choose to purchase the services. Obviously later on, depending on how you configure your setup, the percentage of passengers willing to purchase services will change. As well as the revenue you earn and the expense you incur. But for now, that's not controllable, so it's all calculated automatically.
I am the developer of Airline Enterprise
