So obviously there's been lots of updates recently, but there is still a ways to go before I'm ready to release public beta. The main things, in a rough order of importance:
1. Clean data - go through the airports DB and clean up the data, add missing data, etc. Make sure every airport is complete and correct. Minus the cargo numbers, those can wait.
2. Daylight Savings Time - I'm working on this now, I have the formulas working in-game to deal with DST but what I don't have entirely set up yet is the database that stores when DST starts/ends for particular regions of the world. Still have to compile most of that data. This kinda depends on finishing #1 though.
3. Passengers - Create passengers, and develop a demand formula. Right now aircraft can fly, but they do not actually transport any passengers.
4. Flight management - Create a page to view all active flights, and display detailed information about each flight. Create ability to assign flight numbers.
5. Financials - Right now there are no financial transactions in the game. Yes, you can purchase aircraft and gates but the money is not actually subtracted from the airline. I held back on this so far to make it easier on me for testing purposes. I need to implement financial transactions into the game and come up with a way to display financial information/reports for airlines.
6. Gate usage - Make aircraft actually "use" the gates, and create an intelligent system to determine which of your gates are currently in use. Then implement that into the flight formula.
7. Gate management - Give airlines the ability to manage their gates. Cancel & extend gate leases, view utilization %'s, and so on. Essentially, finish the gate system.
8. Airport page - Create page that displays detailed information for each airport.
9. Sort Airports - Implement search/sort functionality into the airport list page.
There's other, less important things as well, such as creating a private messaging system, create a password recovery page, and a few user management things for the back-end. I'm still probably forgetting some. Then, there's the other big 3 features that I haven't even touched yet: Employees, Infrastructure & Routes. Those are 3 huge parts of the game. Whether I will work on them prior to open beta, or leave them until after, I'm not sure yet. I'm thinking I will probably work on these during public beta.
Oh, and then we have aircraft leasing and the used aircraft market. Both of which, again, have not been touched yet.
I just wanted to give you guys an idea of what's "left" so to speak, and write it all down in one place so I can check off the boxes as I finish things. We have done a lot, but there is still a lot to be done.
1. Clean data - go through the airports DB and clean up the data, add missing data, etc. Make sure every airport is complete and correct. Minus the cargo numbers, those can wait.
2. Daylight Savings Time - I'm working on this now, I have the formulas working in-game to deal with DST but what I don't have entirely set up yet is the database that stores when DST starts/ends for particular regions of the world. Still have to compile most of that data. This kinda depends on finishing #1 though.
3. Passengers - Create passengers, and develop a demand formula. Right now aircraft can fly, but they do not actually transport any passengers.
4. Flight management - Create a page to view all active flights, and display detailed information about each flight. Create ability to assign flight numbers.
5. Financials - Right now there are no financial transactions in the game. Yes, you can purchase aircraft and gates but the money is not actually subtracted from the airline. I held back on this so far to make it easier on me for testing purposes. I need to implement financial transactions into the game and come up with a way to display financial information/reports for airlines.
6. Gate usage - Make aircraft actually "use" the gates, and create an intelligent system to determine which of your gates are currently in use. Then implement that into the flight formula.
7. Gate management - Give airlines the ability to manage their gates. Cancel & extend gate leases, view utilization %'s, and so on. Essentially, finish the gate system.
8. Airport page - Create page that displays detailed information for each airport.
9. Sort Airports - Implement search/sort functionality into the airport list page.
There's other, less important things as well, such as creating a private messaging system, create a password recovery page, and a few user management things for the back-end. I'm still probably forgetting some. Then, there's the other big 3 features that I haven't even touched yet: Employees, Infrastructure & Routes. Those are 3 huge parts of the game. Whether I will work on them prior to open beta, or leave them until after, I'm not sure yet. I'm thinking I will probably work on these during public beta.
Oh, and then we have aircraft leasing and the used aircraft market. Both of which, again, have not been touched yet.
I just wanted to give you guys an idea of what's "left" so to speak, and write it all down in one place so I can check off the boxes as I finish things. We have done a lot, but there is still a lot to be done.
