03-21-2019, 03:54 PM
Haha, at least you found it sooner rather than later
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Load factor
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03-21-2019, 03:54 PM
Haha, at least you found it sooner rather than later
03-21-2019, 06:02 PM
(This post was last modified: 03-21-2019, 06:05 PM by TrishulNaga.)
(03-21-2019, 01:29 PM)Unknown98 Wrote: Hah, so I double checked the code just to be sure and there was a bug where marketing was affecting the class reputations. I've fixed that now so tomorrow things should be back to normal. Great! Thanks. More coffee during late night coding next time
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03-21-2019, 06:05 PM
Well, we all appreciate your sacrifices in making this game and its updates possible (or at least I do
). Thanks Unk!
03-24-2019, 03:59 PM
I have the same problem.
All my routes had load factors between 95-100%. They have all dropped to around 30-60%. Combined with the additional future costs of marketing this is a huge problem. The drop came after the implementation of marketing and is still there today. Many thanks Stefan
03-25-2019, 10:05 AM
(03-21-2019, 06:02 PM)TrishulNaga Wrote:(03-21-2019, 01:29 PM)Unknown98 Wrote: Hah, so I double checked the code just to be sure and there was a bug where marketing was affecting the class reputations. I've fixed that now so tomorrow things should be back to normal. Looks like the problem still persists. And today two of my scheduled route randomly stopped. ![]() ![]() |
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