Revamped Routes System
#21
(12-30-2017, 01:43 PM)gaff85 Wrote: I deactivated the routes, cancelled the routes and re-enabled them to allow them to take off at the times required this morning, again none of them departed, I have now deleted all routes and will aim to reset up the routes, as a Sunday flight only to see if the new routes are linked to the dy of the week they are setup.

The one Sunday route from DUB-ATL (EI-MAX B737-8 MAX) didn't take off, I had to manually send the aircraft on a flight.

Totally understand the game is beta and free, just pointing out that the routes engine is having some problems.
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#22
So going back through my code I did a few things that over-complicated it and slowed down the script. There's no reason why it should take 30+ seconds to schedule 10-20 routes, but that's how long it was taking. And because it would time out, sometimes the routes would just never get scheduled because each time the script ran, it would continue to time out before it got to that particular route.

I'm going through and re-doing the script again piece by piece. Give me a few days to get it worked out.
I am the developer of Airline Enterprise
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#23
You're amazing!
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#24
Thats great unk. Thats why beta is so good in many ways as it allows the simulation of gameplay for these new systems.

Thanks for the update! And HAPPY NEW YEAR
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#25
Hi
That one scheduled flight did not take off, the aircraft was in Dublin all day awaiting the tak off time, however it didn't complete.
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#26
How is it that my route that goes LGW-JNB-LGW only seems to fly the second leg JNB - LGW. Somehow the LGW-JNB leg seems to fly but does not get scheduled. Occasionally it will schudule the JNB-LGW leg for the current day and the entire route for the following day (which i did not think was possible). And when it does this the LGW-JNB route has a veru low load factor. Something like 9%. Thanks in advance
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#27
Probably because the routes scheduling system is bugged and it's scheduling things it shouldn't/not scheduling things it should.

I'm working on re-doing the code and hopefully that will solve a few things. Might have it implemented by tonight if I'm lucky.

Low loadfactors might be caused by the artificial over-supply that happened when routes were getting scheduled multiple times. That should sort itself out once those flights get cleared from the history in a few days.

did you double check runway lengths? not sure what LGW length is off the top of my head but that may be an issue for long-range routes depending on aircraft choice.
I am the developer of Airline Enterprise
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#28
Ah okay wasnt sure if it was part of the same issue or not. Also i did check the runway lengths. London Gatwick has a long enough runway to accept the A350 that is being used on the route. Thanks Unk
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#29
from experience, if the runway length is insufficient for the current load, the plane won't even take off and you'll get an error message.
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#30
A few notes concerning the update coming tonight:

1) All en-route flights will be cancelled and all aircraft statuses reset to "on-ground". Didn't do this last time and it led to some issues.
2) System will attempt to schedule routes immediately upon activation. This will free up routes from the queue that is run by the script every 10 minutes, at least initially.
3) Routes will no longer be scheduled more than 24 hours in advance. For example if you create a route that takes off at 6am, and it's past 6am at the origin airport, that route will not appear in scheduled flights until the following day at midnight.
4) Game will go down for maintenance, probably not very long, but expect 30 mins - 1hr of downtime.
5) "preparing for route" status will be returning, I tried removing it but for now it has to stay.
I am the developer of Airline Enterprise
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