10-07-2017, 11:10 AM
Whats the reason for this change doent this make it easier to get 100% load factors
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Demand formula
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10-07-2017, 11:10 AM
Whats the reason for this change doent this make it easier to get 100% load factors
10-07-2017, 01:13 PM
It does but demand was way off, if more than 1 airline flew a particular route demand would dropoff too much.
I am the developer of Airline Enterprise
10-07-2017, 03:53 PM
Ahh okay fair enough
10-18-2017, 10:29 PM
While going through the demand code I noticed a bug that I had missed when initially creating the formula. When calculating average ticket prices on a particular route, the game took into account ALL the flight history. So if an airline had flown that route a month ago, but not since, those prices would still affect the average price, and thus your demand. I've changed it now to only take the average of the past 7 days. That way it is an average of the airlines that are currently flying the route rather than a complete average of the entire history of the route.
I am the developer of Airline Enterprise
12-05-2017, 03:47 AM
No more "the magic distance is 3,999km"
![]() I like this already. I can actually service airports from the middle of nowhere and still make a profit.
08-03-2018, 04:10 PM
That is really neat. So how do baggage fees affect that ticket price factor you made? And could demand can be lowered due to high baggage fees?
08-03-2018, 04:56 PM
(08-03-2018, 04:10 PM)jamesflorian Wrote: That is really neat. So how do baggage fees affect that ticket price factor you made? And could demand can be lowered due to high baggage fees? Baggage fees are added to your base fees. Basically they're added to the ticket price in terms of how they affect demand.
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