Aircraft Information Review
#1
Hi everyone

Prior to the upcoming game reset I want to try and verify that the aircraft in-game have the correct statistics. We will never get it 100% accurate because we do not have different engine options implemented, MTOW options, winglet options, and so on. But I want to make sure nothing is tremendously off.

For fuel usage - currently the game calculates fuel usage based on a formula, this was done because fuel usage stats were difficult to find for all aircraft types. that formula is: maximum fuel capacity (US Gal) / Max range (Imperial Miles) (this should be max range at MTOW, but, that stat is difficult to find to most aircraft as well). 

The idea being that if we have the range in the system set to max at MTOW it is easy to calculate extended range capabilities based on the weight of the aircraft, similar to how we do it for runway restrictions. 

So I guess I want this to be a discussion / community effort to validate that the aircraft currently in game are accurate. If you notice something that you believe is wrong, post it here and we can investigate it and change things if necessary (I will compile a list of changes needed and make them on the new server, not the current game)

FYI for the reset we are looking at possibly 2 weeks from now but it just depends on how quickly we can get things up and running.
I am the developer of Airline Enterprise
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#2
If we can find the actual fuel consumption should we post it here, or just let the game do it's calculation thing?
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#3
You can post it and we can compare to the game's calculation and see how off it is.
I am the developer of Airline Enterprise
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#4
(04-05-2019, 03:54 PM)Unknown98 Wrote: Hi everyone

Prior to the upcoming game reset I want to try and verify that the aircraft in-game have the correct statistics. We will never get it 100% accurate because we do not have different engine options implemented, MTOW options, winglet options, and so on. But I want to make sure nothing is tremendously off.

For fuel usage - currently the game calculates fuel usage based on a formula, this was done because fuel usage stats were difficult to find for all aircraft types. that formula is: maximum fuel capacity (US Gal) / Max range (Imperial Miles) (this should be max range at MTOW, but, that stat is difficult to find to most aircraft as well). 

The idea being that if we have the range in the system set to max at MTOW it is easy to calculate extended range capabilities based on the weight of the aircraft, similar to how we do it for runway restrictions. 

So I guess I want this to be a discussion / community effort to validate that the aircraft currently in game are accurate. If you notice something that you believe is wrong, post it here and we can investigate it and change things if necessary (I will compile a list of changes needed and make them on the new server, not the current game)

FYI for the reset we are looking at possibly 2 weeks from now but it just depends on how quickly we can get things up and running.

I know this has nothing to do with the parameters, but do you guys plan on implementing engine options for aircraft that have more than one engine option?
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#5
Yes, post-release most likely.
I am the developer of Airline Enterprise
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#6
I can verify the A320 Family if you like, I'm an Airline pilot in RL and type rated on the fleet so I could provide some data. Is the Runway Length and Range Based on MTOW or an Average?

The Two main figures that stick out to me as wrong the A320 Family immediately,

A320neo Max Capacity is 186 not 195.... Im aware there is various sources that suggest 195 but it was simply a stunt by Airbus to compete with the 737max 200 for RYR. The reality is EASA has not approved the 195 capacity as it would require modification to emergency doors and essentially removing all but one toilet which is never practical because of the Associated MEL Items, easyjet run it at max approved capacity currently of 186. Maybe in the future if EASA approve we may see 195.

A321neo Max Capacity is 244 not 240, I can only comment on EASA and what they have certified the Aircraft to and as it stands the max capacity of the A321neo is 244.


Those two numbers are the ones i can comment on at the moment, if you'd like me to continue looking over the numbers in my spare time I'd be happy to assist. Thanks for a great sim!
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#7
Done some research for the Airbus Long Haul fleet:

A330-200
MTOW 238 t
Fuel cap 36743.7 gal
Range 8326.4 mi

A330-300
MTOW 235 t
Fuel cap 25700.3 gal
Range 7021.5 mi

A330-800neo
MTOW 242 t
Fuel cap 36743.7 gal
Range 8637.1 mi

A330-900neo
MTOW 242 t
Fuel cap 36743.7 gal
Range 7537.2 mi

A340-200
MTOW 257 t
Fuel cap 36326.9 gal
Range 9196.3 mi

A340-300
MTOW 271 t
Fuel cap 36326.9 gal
Range 8295.3 mi

A340-300E (later model)
MTOW 276.5 t
Fuel cap 36326.9 gal ? (probably more due to higher MTOW)
Range 8388.5 mi

A340-500
MTOW 380 t
Fuel cap 57649.24 gal
Range 10376.9 mi

A340-600
MTOW 368 t
Fuel cap 51,166.99 gal
Range 8637.1 mi

A340-600HGW (later model)
MTOW 380 t
Fuel cap 51,166.99 gal ? (probably more due to higher MTOW)
Range 9072.0 mi

A350-900
MTOW 275 t
Fuel cap 36455.7 gal
Range 9320.6 mi

A350-900ULR
MTOW 280 t
Fuel cap 43588.34 gal
Range 11159.8 mi

A350-1000
MTOW 316 t
Fuel cap 41210.8 gal
Range 9662.3 mi

A380-800
MTOW 569t
Fuel cap 84535.1 gal
Range 9444.8 mi
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#8
At least "tremendously" won't hopefully be 440 economy seats for a 737-800
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#9
ATR72-500
MTOW: 22000 - 28000kg
Fuel 6400litres
Range 1330 - 1650
Seats 62-74

ATR72-600
MTOW 23000kg
Fuel 5000kg
Range 1528
Seats 68 - 78
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#10
Some stuff for the 737 NG:

I believe the 737-600 can seat up to 149 at the exit limit. The exit limit is the same as the -700 (probably because they have the same exits) but ofc it would be crazy to have 149 on a -600, but I believe it is possible. The 130 in-game number is a typical one-class configuration according to Boeing.

The 737-700 and -700ER have exit limits of 149 instead of 148.

The 737-900ER can seat up to 220 rather than the 215 in-game.

737-700 cruising speed is off by 2 kph lol. Might just be a factor of converting, but it should be 834 kph.

737-800 cruises at 842 kph instead of the 833 in-game.

737-800 has a range of 5436 km (A bit less than game).

737-800 takeoff run is 7598 feet (also a bit less)

2019 737 list prices are a bit higher than in-game:

737-700: 89.1 million us

737-800: 106.1 million us

737-900ER: 112.6 million us

All small things, but of course important.

Some 767 turnaround info:

From what I can see the minimum turn times for 767s are as follows:

767-200: 30 minutes
767-200ER: 35 minutes
767-300/-300ER/-400ER: 40 minutes
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