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  In-flight entertainment
Posted by: Unknown98 - 03-01-2017, 02:25 AM - Forum: Game Discussions - Replies (2)

Goes along with IFS I suppose. So far I haven't implemented anything IFE related. You can configure the aircraft when you purchase it to have different cabin configurations but that is all.

Thoughts on what IFE options there should be? On-demand movies, live TV, WiFi, USB/power outlets... I honestly don't know what they offer nowadays, I haven't flown in 9 years lol. Will be flying again next month but only an hour long flight on southwest so I doubt they have any kind of IFE.

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  Fuel prices
Posted by: Unknown98 - 02-28-2017, 11:26 PM - Forum: Game Discussions - Replies (7)

I welcome any comments on fuel prices. How much they should be, should there be any random variance to them, etc.

I'm certainly not going through the airports database and manually adding a fuel price for each one. So that's out of the question. We could potentially do it by country... get an average for fuel price in each country and use that. But looking at AirNav right now Jet A prices range from $2.15 to $9.01, with an average of $4.17. That's a pretty large variance.

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  In-flight service
Posted by: Unknown98 - 02-28-2017, 11:15 PM - Forum: Game Discussions - Replies (3)

How should we go about in-flight service? Should it be done across the board on all your flights, or should you be able to create several configurations of IFS and assign them to routes based on distance? Or should we go about it another way entirely? Any and all ideas/comments are welcome.

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  Big airports
Posted by: Dokhu - 02-22-2017, 02:01 AM - Forum: Game Discussions - Replies (1)

Hello.

I wonder what is the point of leasing a gate in a big airport like LAX if the cost of leasing a gate is more expensive than a gate in a small airport and having more competition there will be less profitability.

Thanks.

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  Future Airline Names
Posted by: asianmattdog - 02-18-2017, 06:02 AM - Forum: Game Discussions - Replies (4)

Hey guys,

As progress towards the live beta of the game is made more and more every day, I thought I'd make use of this section of the forum and ask everybody a few questions.

1: Do you have an airline name? If yes, what's the potential name?
2: What's the background of the airline, if you have one already "made up"?
3: Where will your airline be HQ'ed and where will be your primary focus of initial operations?
4: What's your airline's main goals of growth?
5: What's your airline's "ultimate goal"?

Here's my airline, for example.

My airline idea is currently American Starlines. The background will be it's comprised of a group of former Air Force pilots who pooled together to start a business in the airline industry, to continue their interest in aviation. The airline's HQ will be based in Omaha, as most of the veterans were from the Ouffut Air Force base in Bellevue, just south of Omaha. The initial focus of operations will take place in the midwest. Future plans include setting hubs in Chicago O'Hare, Philadelphia International, Orlando International, Houston Intercontinental, and Portland International. Those hubs will serve as gateways to other regions, IE: O'hare = Canada and Europe, Philly = Africa/Eastern Europe, Orlando = Carribbean and South America, Houston = Central America & Oceania, and Portland = Alaska/Asia. Eventually hubs will be established in those other continents. The goal of the airline is to fly the skies with passion and heart, putting pride and care into every flight, all while making sure everyone get home safe. The airline eventually strives to become a power player not only in America, but the world.  Smile

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  February 15th
Posted by: POTKC - 02-15-2017, 12:04 PM - Forum: Off-Topic - Replies (6)

As of today it has been a year since CA shut down. Sad day...

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  Gate Management
Posted by: Unknown98 - 02-13-2017, 10:05 PM - Forum: Game Updates - Replies (17)

[Image: Kr12UFQ.jpg?1]

[Image: 72BQC2P.jpg]


That's what I have so far as far as gate management goes. I still need to implement renewal/cancellation of gate leases. "Status" will indicate whether the gate is currently in-use, and "Utilization" will indicate the % of usage for each gate, both individually (2nd screenshot) and for the airport as a whole (1st screenshot). i.e. what percent of the time is the gate in-use, versus not in-use. 


Let me know if you think of anything that could be added to these pages.

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  Conexions
Posted by: Dokhu - 02-06-2017, 09:20 PM - Forum: Game Discussions - Replies (1)

Hi

If I've got a A330-300 aircraft and I need to schedule a flight to Singapore from Bogotá (19.328 Km), How will the conexion work?

Thanks.

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  Purchase Aircraft/Payment Options
Posted by: Unknown98 - 02-03-2017, 05:10 AM - Forum: Game Updates - Replies (15)

Mostly finished with this system now. You can select particular payment terms when purchasing new aircraft. This is on order/at delivery, so in the example below it would be pay 70% now, and 30% on delivery. Everything is dynamic and the total cost updates real-time with jQuery.

[Image: RmdPKCc.jpg?1]


Only thing left to do now I think is the quantity discounts for bulk orders. Anyone have information on that? For example what is the typical discount, and how many aircraft do you have to purchase to get a discount... obviously in real life these are negotiated but we're just looking for an average here.

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  Turnaround
Posted by: Unknown98 - 02-03-2017, 01:21 AM - Forum: Game Updates - Replies (6)

Turnaround has been implemented into flights. 

Each aircraft has a minimum turn time based on it's size. You can set additional turn time on a per-aircraft basis. I will also probably create a page where you can set additional turn time across the board for each type of aircraft you own.

[Image: bTO9Yvb.png]


On the quick flight page, a new time is shown, Ready at (time). This shows when the aircraft will be finished with the turn.

[Image: gTW8zba.png]


And on your fleet page, status icons will change to orange for aircraft that have landed, but are undergoing a turnaround.

[Image: CfwcLym.png]

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