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| Public Image |
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Posted by: Unknown98 - 09-29-2016, 03:51 PM - Forum: Game Updates
- Replies (10)
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So the "public image" of your airline will be similar to the airline rating back in CA. But I want it to be more comprehensive than the old rating system was. Your airline rating just went up exponentially as you flew more routes and your airline grew, and after you "unlocked" all the benefits of certain rating thresholds there was really no point to it other than the leaderboards. Image will be different as it will be a value, a percentage between 0 and 100 that represents the public's opinion of your airline. 0% means you suck and 100% means you're awesome.
Image will be affected by various factors, and that's where I want to ask you guys to help a little. What are all the factors that can affect image? What would cause it to go up or down? Here's some things I've thought of but I know there's more.
- Airline Age
- Marketing/Advertising spend
- Network Size (how many destinations you fly to)
- IFE/IFS options
- On-time performance
- Ticket Price
- Additional fees (do you charge for checked bags? How do your fees compare to other airline's fees?)
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| Mobile theme for forums |
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Posted by: Unknown98 - 09-25-2016, 09:33 PM - Forum: Game Updates
- Replies (3)
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I've installed a mobile theme for these forums. Should work fine with all devices and make it much easier to use when viewing from a phone. Let me know if you have any troubles with it.
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| Flight system |
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Posted by: Unknown98 - 09-25-2016, 02:58 AM - Forum: Game Updates
- Replies (22)
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Curious as to how you guys envision the flight system working. In CA we had a page that listed all your aircraft with an option for each plane to fly it to a number of possible destinations. I could simply re-create that page but I'm not sure if that's the direction I want to go in. At the same time I'm not sure what other options there are, other than going all-out with a scheduling/timetable system which I'm not going to do.
One thing I thought of was to look at it from the perspective of routes, rather than aircraft. So you'd create a route, say ATL-MIA-DFW. This could be however you want, you wouldn't need the same starting/ending destination or anything. Then there would be a page that lists all the routes you created, and you could click on each route to "fly" that route. You'd pick the aircraft you want to assign to fly that route (the aircraft would have to be located in the departure airport) and hit "fly route" or whatever. You could create various routes and get creative, so if you wanted to do Atlanta-Miami-Dallas-Phoenix, and then Phoenix-San Francisco-Minneapolis-Atlanta you could do that. Fly the first route in the morning and then fly the second in the afternoon. Kind of like an automatic itinerary but looking at it a little differently. There would have to be a limit to the number of flights you could have on each route, or maybe not the number of flights but the amount of time or distance each route takes up. I think that'd be more fair. This would prevent people from automating their entire fleet for days on end.
I don't know, what do you guys think?
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| Appreciation Thread |
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Posted by: POTKC - 09-19-2016, 06:33 AM - Forum: Game Discussions
- Replies (20)
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I'd like to take this opportunity to thank Unknown98 for all the work he has done on Airline Enterprise, and will do in the future. I am sure we all look forward to the public beta in December.
Also...um...first post on the forum, I guess?
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