Yeah... that's kind of what I'm afraid of. I don't want to get into a situation where particular airports just have constant delays. Especially if they don't have delays so often in real life. I mean for example in Houston we have pop-up thunderstorms all the time. It downpours for 10 minutes and then goes away and the sun comes back out. I'm not sure if storms like that even cause a delay at all. Certainly not an hour or two delay. But if the game displays "thunderstorm" - well then that's all it sees. The fact that conditions may clear up in 15 minutes isn't known to the game. I'm already pushing the weather script to the maximum limit that I'm allowed to in order to update weather for all airports every 30 minutes. I can't make it refresh any quicker than that.
One idea I had was to check the weather conditions again for flights that have already been delayed... for example if a flight is delayed 60 minutes due to a thunderstorm at the origin airport, but then the weather updates and suddenly the thunderstorm goes away, I might be able to remove a portion of that delay depending on how much time has passed since the delay was initiated. Not sure I explained that well but I hope it makes sense lol.
One idea I had was to check the weather conditions again for flights that have already been delayed... for example if a flight is delayed 60 minutes due to a thunderstorm at the origin airport, but then the weather updates and suddenly the thunderstorm goes away, I might be able to remove a portion of that delay depending on how much time has passed since the delay was initiated. Not sure I explained that well but I hope it makes sense lol.
I am the developer of Airline Enterprise
