(11-21-2018, 12:18 AM)Unknown98 Wrote: (11-20-2018, 09:30 PM)Trogdor Wrote: An efficiency penalty for multiple aircraft types. I get that there is a maintenance penalty, but the impact on logistics across the airline is much larger in real life and should have a bigger impact, which would make choosing aircraft types more interesting, especially when we're talking 10+ types
Seems interesting. Can you elaborate a bit? We do have a fixed family maintenance cost but I'm curious as to what the other costs/impacts would be for operating multiple aircraft families.
I don't work in the industry, I just like planes, so I'm not familiar with some of the more detailed aspects of airline management.
Things I can think of right now...
Crew logistics - different aircraft families require crew to be trained and then refreshed at certain intervals. Once a crew if trained on one type (or 2-3 from memory for cabin crew) they have to stick to operating that type. that means airlines need to have enough staff to cover rosters for all their aircraft families, sick days, crew downtime etc. This could potentially be handled via the "employees" section - each time a new family is added, the number of flight crew should go up by a multiplier (say 1.5), and cabin crew likewise.
Ticketing - each aircraft layout needs to be setup in the ticketing systems differently, which links through to ticket sales. If a type gets swapped out for another (doesn't happen in game but does in real life) re-seating/re-booking everyone on a new type complicates things.
Operations / Ground staff - there is a certain amount of type training for ground staff handling each aircraft. Operations at the airlines base also require some training for flight management. For example, what is an optimal flight regime for one aircraft family isn't necessarily the same for another, so operations and flight crew (and the manufacturer) will need to work this out and manage it for each type.
Maintenance logistics - not the pure maintenance cost, but for each family different spares need to be carried, meaning more storage, multiple setups in databases, training for maintenance staff, keeping track of spares, tracking maintenance requirements for each family and keeping it constantly updated with each manufacturer. Then there's interactions across multiple families with multiple manufacturers for safety bulletins and other running items.
For some real life examples - really large airlines like American (almost 1000 planes) have 10 aircraft families, China Eastern (500+) have 6 families, Turkish Airlines (300+) have 5, etc.
I'm sure other people can think of more