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So basically when a plane lands, it checks the available gates at the airport. If there is a dedicated gate available, it will always use that before going to a shared gate. If there are no gates available, it lands and then a warning appears on the gate management page telling you that you have more planes on the ground than you do gates. Eventually there will be financial and reputation penalties when that happens, but for now it's just a visible warning.
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How are we going to balance gate numbers vs airlines in the game?
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Well there's an unlimited amount of gates available to lease at each airport so it won't be an issue.
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The simplest solution, removing the problem.
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Airline: Dokhu Global Transport
The only thing is that airlines will not go to alternate airports. The number of gates should be huge but not unlimited.
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This looks great! Just one thing, and its sort of a nitpick, but... should 'shared' and 'dedicated' be capitalized?
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(03-01-2017, 04:27 AM)Dokhu Wrote: The only thing is that airlines will not go to alternate airports. The number of gates should be huge but not unlimited.
Well I don't want limited gate quantity to be the reason that airlines have to expand to other airports. I want to accomplish that with the supply/demand model.
(03-01-2017, 05:28 AM)POTKC Wrote: This looks great! Just one thing, and its sort of a nitpick, but... should 'shared' and 'dedicated' be capitalized?
Yeah. It'll be fixed before public beta.
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