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If I can remember my conversations with Unk from way back when, the demand was going to be distributed as a % of daily demand through the day. Can't recall specifics right now but I think that's what we had talked about
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If you look at real life than the low cost airlines tend to fly on the less desirable hours and the flag carriers and other higher end airlines tend to fly on the desirable hours.
Demand hence would not just be an X% of people, but an X% of people who want to pay upwards of Y amount per ticket.
This also means that well you pay more as an airline to fly in the hot hours than in the cold ones which is part of the strategy for low cost carriers, specially when they fly to the bigger airports.
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Huge thanks to everyone still submitting data through the form, we are now at a whopping 1367 airports in the database!
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Have more airplanes on the list or those 4?
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As of right now just those 4.
I am busy with final exams and graduation right now, but as I continue to work on the game I'll eventually get to a point where I feel safe adding additional aircraft.
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Well I need to confirm what data points/specifications we need to collect for aircraft. There's also calculations that need to be performed in regards to fuel flow, which the game does automatically. When it comes time to add more aircraft I'll probably give a few individuals access to the admin page that I currently use to add aircraft.
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When the time comes, I'd be happy to help with adding planes