Adding Airports
#11
Thanks unk, IV noticed a lot of the airports have runways which are far too small (sub 20ft). I suspect this could be caused if people type 13.000 or 13,000 instead of 13000. If adding airports and aircraft could people please be careful to omit , or .
[Image: skifans.png]
[Image: skifans-future.png]
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#12
Yeah. The form will catch commas as non-numeric input, and won't allow runway values less than 1000 so that issue should be taken care of now. All the airports that have decimals are from when we used the google form. I've slowly been correcting them lol.
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#13
A new option has been added to the form: Daylight Savings Time. Check this box if the airport is in a region/city that uses daylight savings time. I added a link to a website where you can search for the city and it tells you whether or not that city uses DST. It will also tell you the standard time zone.

This additional data will ensure that arrival/departure times are displayed correctly in-game. It's important that you do not account for DST when selecting the time zone for the airport; make sure the timezone you select is the standard timezone in relation to UTC. The game will automatically detect if the airport is in DST and will add an hour.
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#14
Nice addition, but before going too far down this road you might want to watch this:


Also, im not sure how many airports this effects. But some areas move there clocks by periods other then an hour. In addition to some of the technicalities in the video.
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#15
Ahahaha, great video Tongue

Yeah, there's certainly a lot of variables. The way I have it set up is to insert all times as a GMT timestamp. GMT never changes for daylight savings, so that provides a solid base to perform all of the local conversions on. Then it's just a matter of keeping up to date with all of the changes, like which countries decide to observe DST, if countries decide to switch time zones, etc. Those will, unfortunately, have to be manually updated. But as long as that data is correct there shouldn't be any problems. And with an application like this I'm not concerned with leap seconds, or getting extremely precise times. I don't even use seconds in the calculations, arrival/departure times are only accurate down to the minute.
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#16
Doesn't aviation use UTC?





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#17
Yes, but they are effectively the same thing. Whether I store it as UTC or GMT doesn't change anything server-side. Really, I could use whatever time zone I wanted, and it wouldn't change anything because everything is converted before it is displayed back to the user.

I could use Unix time, which is based off UTC, but it would ultimately lead to the same exact thing, just with more work involved to get there Tongue
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#18
I really love this. Tried to fly to Venice, realized there wasn't a Venice airport in the game, added Marco Polo through the form and was the first airline to fly to it all within the space of ten minutes!
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#19
Nice feature, just added A Coruña airport and leased a gate, with all info it just takes a few seconds to add the airport.

Here's a link for some airports managed by AENA:

http://www.aena.es/csee/ccurl/825/352/Es...s_2016.pdf
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#20
I couldn't find Düsseldorf Airport (DUS) and was already like: "There goes my roleplay..." But thanks to this feature, there's now one more airport to be found in the game.

Unk - he's the admin an airline management game deserves. No doubt about it. Tongue
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