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		<title><![CDATA[Airline Enterprise - Forums - Game Updates]]></title>
		<link>https://www.airlineenterprise.com/forums/</link>
		<description><![CDATA[Airline Enterprise - Forums - https://www.airlineenterprise.com/forums]]></description>
		<pubDate>Sun, 19 Jul 2026 05:06:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[New Forums]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=1082</link>
			<pubDate>Wed, 09 Oct 2019 00:15:36 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=1082</guid>
			<description><![CDATA[Our new forums are live and can be accessed here: <a href="https://forums.airlineenterprise.com" target="_blank" rel="noopener" class="mycode_url">https://forums.airlineenterprise.com</a><br />
<br />
They use SSO (single sign on) so your game account will work with the new forums. If you are logged out of the game it will direct you to an SSO login page where you then enter your game login info, and you will be logged into both the new forums as well as the game.<br />
<br />
For the moment I will keep both up and running, eventually (maybe in a week or so) we will officially switch to the new forums, and these MyBB forums will be put into archive mode. All the content will still be accessible, but nothing new will be able to be posted.]]></description>
			<content:encoded><![CDATA[Our new forums are live and can be accessed here: <a href="https://forums.airlineenterprise.com" target="_blank" rel="noopener" class="mycode_url">https://forums.airlineenterprise.com</a><br />
<br />
They use SSO (single sign on) so your game account will work with the new forums. If you are logged out of the game it will direct you to an SSO login page where you then enter your game login info, and you will be logged into both the new forums as well as the game.<br />
<br />
For the moment I will keep both up and running, eventually (maybe in a week or so) we will officially switch to the new forums, and these MyBB forums will be put into archive mode. All the content will still be accessible, but nothing new will be able to be posted.]]></content:encoded>
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		<item>
			<title><![CDATA[Route Marketing]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=1059</link>
			<pubDate>Thu, 01 Aug 2019 03:11:32 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=1059</guid>
			<description><![CDATA[Route Marketing will be implemented soon. Here is the change log for this feature:<br />
<br />
1) You will be able to set route-specific marketing based on airport pairs (airport to airport). This marketing boost will apply to any routes/flights you have between the two airports. You are able to specify different marketing for each direction of travel.<br />
<br />
<br />
2) New routes will start at 0 awareness (right now, they start at your airline's awareness)<br />
<br />
3) You will be able to set up a route and apply marketing to it prior to flying the route to build up awareness.<br />
<br />
4) Route awareness will rise on its own over time, even without route marketing.<br />
<br />
5) Route marketing will do two things: Provide a boost to initial awareness (up to 35%) and increase the rate at which route awareness grows. <br />
<br />
6) Overall airline awareness will also factor into the growth rate of route awareness. A higher airline awareness will lead to faster growth of route awareness across the board.<br />
<br />
<br />
I expect route marketing to be implemented over the weekend. Let me know if you have any questions/comments etc.]]></description>
			<content:encoded><![CDATA[Route Marketing will be implemented soon. Here is the change log for this feature:<br />
<br />
1) You will be able to set route-specific marketing based on airport pairs (airport to airport). This marketing boost will apply to any routes/flights you have between the two airports. You are able to specify different marketing for each direction of travel.<br />
<br />
<br />
2) New routes will start at 0 awareness (right now, they start at your airline's awareness)<br />
<br />
3) You will be able to set up a route and apply marketing to it prior to flying the route to build up awareness.<br />
<br />
4) Route awareness will rise on its own over time, even without route marketing.<br />
<br />
5) Route marketing will do two things: Provide a boost to initial awareness (up to 35%) and increase the rate at which route awareness grows. <br />
<br />
6) Overall airline awareness will also factor into the growth rate of route awareness. A higher airline awareness will lead to faster growth of route awareness across the board.<br />
<br />
<br />
I expect route marketing to be implemented over the weekend. Let me know if you have any questions/comments etc.]]></content:encoded>
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			<title><![CDATA[Scheduled Maintenance July 25 & 27 2019]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=1052</link>
			<pubDate>Mon, 22 Jul 2019 21:22:26 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=1052</guid>
			<description><![CDATA[<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">There will be scheduled maintenance on </span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #33cc33;" class="mycode_color">July 25 at 03:00 UTC</span></span></span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">. We will be performing <span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">core software and game components</span> upgrades and updates. In addition, we will be performing some preparatory work for our new forums and single sign on system, coming soon! Both the </span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">game AND forums will be unavailable</span></span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"> during this time. However, the issue tracker and chat will remain in service. </span><br />
<br />
<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">Currently, there is a </span><span style="color: #33cc33;" class="mycode_color"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">3 hour window for this maintenance</span></span></span>.  It is anticipated that it will not require the entire maintenance window. However, the daily maintenance is still scheduled for that day, and will occur at the usual </span></span>05:55 to 06:30 UTC. If the entire 3 hour windows is required for the scheduled maintenance, the game will also continue to be unavailable until 06:30 UTC. Forum access should be restored at the completion of the scheduled maintenance and will be up for the daily maintenance. <br />
<br />
<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">You can always find the most up to date information on the chat. If you have any questions, or need help converting the time, let me know either by posting below, in the chat, a private message in game or on the forum.</span><br />
<br />
<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">There will be NO new features added to the game during this maintenance period. Only server systems are to be updated to accommodate new features being implemented soon. </span><br />
</span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">There will be scheduled maintenance on </span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #33cc33;" class="mycode_color">July 25 at 03:00 UTC</span></span></span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">. We will be performing <span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">core software and game components</span> upgrades and updates. In addition, we will be performing some preparatory work for our new forums and single sign on system, coming soon! Both the </span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">game AND forums will be unavailable</span></span><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"> during this time. However, the issue tracker and chat will remain in service. </span><br />
<br />
<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">Currently, there is a </span><span style="color: #33cc33;" class="mycode_color"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">3 hour window for this maintenance</span></span></span>.  It is anticipated that it will not require the entire maintenance window. However, the daily maintenance is still scheduled for that day, and will occur at the usual </span></span>05:55 to 06:30 UTC. If the entire 3 hour windows is required for the scheduled maintenance, the game will also continue to be unavailable until 06:30 UTC. Forum access should be restored at the completion of the scheduled maintenance and will be up for the daily maintenance. <br />
<br />
<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">You can always find the most up to date information on the chat. If you have any questions, or need help converting the time, let me know either by posting below, in the chat, a private message in game or on the forum.</span><br />
<br />
<span style="font-family: tahoma, sans-serif, arial;" class="mycode_font"><span style="font-family: tahoma, sans-serif, arial;" class="mycode_font">There will be NO new features added to the game during this maintenance period. Only server systems are to be updated to accommodate new features being implemented soon. </span><br />
</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Potential new maintenance formula]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=1049</link>
			<pubDate>Sun, 14 Jul 2019 15:09:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=1049</guid>
			<description><![CDATA[As many of you have pointed out the current maintenance formula for aircraft needs to be changed, as older aircraft have a much higher ROI than new aircraft and it makes gameplay fairly unbalanced.<br />
<br />
I have been developing a new formula that uses exponential growth based on cycles and aircraft size. I'd like everyone's thoughts on how they think something like this might work and any adjustments that may need to be made. <br />
<br />
The goal is essentially to make maintenance costs for older aircraft roughly 3x what they are now. It depends on the aircraft, number of engines, etc but for the most part the new formula accomplishes this, around the 35-40k cycles range. Beyond that costs continue to increase exponentially. <br />
<br />
If you want to play with the numbers here is the link to spreadhseet: <a href="https://docs.google.com/spreadsheets/d/1fMGDbYrjUuQ5tJ86xnwCAsM9OQ6ZbWVpGVk-96HyULo/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...sp=sharing</a> (you need to download to edit)<br />
<br />
Some screenshots of old vs new formula for various sized aircraft: <a href="https://imgur.com/a/XVZ8Rot" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/XVZ8Rot</a><br />
<br />
As you can see the formulas are very similar up until around 10k cycles and then the new formula starts to make things more expensive. The only concern I have is I don't want to completely eliminate the ability to use older aircraft. One thing I can do is adjust the used market generation script to reduce the cycle count for generated aircraft just a bit, I notice a lot of the older aircraft are upwards of 50k cycles which can make starting off with used aircraft no longer viable, and I don't want that to happen.]]></description>
			<content:encoded><![CDATA[As many of you have pointed out the current maintenance formula for aircraft needs to be changed, as older aircraft have a much higher ROI than new aircraft and it makes gameplay fairly unbalanced.<br />
<br />
I have been developing a new formula that uses exponential growth based on cycles and aircraft size. I'd like everyone's thoughts on how they think something like this might work and any adjustments that may need to be made. <br />
<br />
The goal is essentially to make maintenance costs for older aircraft roughly 3x what they are now. It depends on the aircraft, number of engines, etc but for the most part the new formula accomplishes this, around the 35-40k cycles range. Beyond that costs continue to increase exponentially. <br />
<br />
If you want to play with the numbers here is the link to spreadhseet: <a href="https://docs.google.com/spreadsheets/d/1fMGDbYrjUuQ5tJ86xnwCAsM9OQ6ZbWVpGVk-96HyULo/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://docs.google.com/spreadsheets/d/1...sp=sharing</a> (you need to download to edit)<br />
<br />
Some screenshots of old vs new formula for various sized aircraft: <a href="https://imgur.com/a/XVZ8Rot" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/XVZ8Rot</a><br />
<br />
As you can see the formulas are very similar up until around 10k cycles and then the new formula starts to make things more expensive. The only concern I have is I don't want to completely eliminate the ability to use older aircraft. One thing I can do is adjust the used market generation script to reduce the cycle count for generated aircraft just a bit, I notice a lot of the older aircraft are upwards of 50k cycles which can make starting off with used aircraft no longer viable, and I don't want that to happen.]]></content:encoded>
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			<title><![CDATA[Route Overview Improvements]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=1047</link>
			<pubDate>Sat, 06 Jul 2019 21:45:00 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=1047</guid>
			<description><![CDATA[Some back-end improvements have been made to the route overview page (<a href="https://airlineenterprise.com/airline/route_overview" target="_blank" rel="noopener" class="mycode_url">https://airlineenterprise.com/airline/route_overview</a>) <br />
<br />
Larger airlines should notice faster load times<br />
<br />
You can now view route awareness on this page]]></description>
			<content:encoded><![CDATA[Some back-end improvements have been made to the route overview page (<a href="https://airlineenterprise.com/airline/route_overview" target="_blank" rel="noopener" class="mycode_url">https://airlineenterprise.com/airline/route_overview</a>) <br />
<br />
Larger airlines should notice faster load times<br />
<br />
You can now view route awareness on this page]]></content:encoded>
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			<title><![CDATA[Upcoming Changes to Awareness]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=1031</link>
			<pubDate>Thu, 09 May 2019 01:03:05 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=1031</guid>
			<description><![CDATA[This weekend I will make two changes: <br />
<br />
a) Marketing will have a "lingering" effect - Awareness will slowly accumulate and then slowly degrade when you set or remove marketing. <br />
b) Natural growth rate of awareness will be increased slightly.]]></description>
			<content:encoded><![CDATA[This weekend I will make two changes: <br />
<br />
a) Marketing will have a "lingering" effect - Awareness will slowly accumulate and then slowly degrade when you set or remove marketing. <br />
b) Natural growth rate of awareness will be increased slightly.]]></content:encoded>
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			<title><![CDATA[Server status and reset information]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=1012</link>
			<pubDate>Mon, 08 Apr 2019 23:20:11 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=1012</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">The game has updated and been reset! Have fun and enjoy!</span><br />
<br />
</div>
<br />
<br />
Please note that your load factors will likely be low for the first few days of establishing your new airline. For more information, review the new awareness feature, either in the change log below or in the updated game guide. Once you establish some flight history and set up marketing, your awareness will rise, and you should start to see an increase in load factors. <br />
<br />
Here is the change log:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1) Gate utilization has been enabled again. Dedicated gates give you 10 slots per day, and shared gates give you one slot. Each time you land at an airport, you use one slot. If you land at an airport with insufficient slots, you will have to pay a penalty that is higher than the cost of 1 shared gate. Additionally, airports now have limits on the number of dedicated gates each airline can lease, based on the size of the airport. The limit ranges from 4 to 10 gates. There is no limit on the number of shared gates you can lease. In the future, terminal buildings will be implemented as an option in the infrastructure page. We would also like to have aircraft use different amounts of slots based on their turnaround time, but that will be implemented in the future.<br />
<br />
2) Marketing and airline awareness has been fully implemented. Awareness is not simply a re-branded reputation. Reputation does not factor into awareness at all, instead it consists of: airline age, marketing spend, the size of the airports you serve, number of routes, number of countries you have a presence in, and number of passengers transported. For a brand new airline, awareness will be low. As you expand and fly to more destinations, your awareness will increase. Spending on marketing is crucial if you want to increase your awareness at a faster rate. Marketing is charged daily.<br />
<br />
3) You can now reset your airline once per week instead of once every two weeks.<br />
<br />
4) DC-9-30 and DC-3 have been added to the game, and several aircraft including the MRJ and A319CJ have been removed. Several aircraft received updates to their in-game specifications. Fuel consumption has been adjusted for the ATR family, and maintenance costs for prop aircraft have been reduced by 10%.<br />
<br />
5) Interest rates on both the initial starter loans as well as normal loans have tripled, and you are now required to make a minimum daily payment on loans equal to 2x the interest charge (this is done automatically, and all payments go towards the principal of the loan).<br />
<br />
6) Some older aircraft and aircraft that are out of production are now limited. There is only a certain number of them in rotation within the game world, and once all aircraft are owned by players, no new ones will be generated on the used aircraft market. Additionally, exceptionally old and brand new aircraft are less likely to appear on the used market.<br />
<br />
7) Some adjustments have been made to the number of employees required.<br />
<br />
8) The "2nd day skip" bug that would occur when you activate a new route, where flights would schedule for that day, but not the following day (as the route did not exist when the auto scheduler ran), has been fixed. Now upon activation of a route, the game will schedule the flights for both today, and tomorrow if applicable.<br />
<br />
9) Quick flights are now known as transfer flights, and do not transport any passengers.<br />
<br />
10) There have also been many bug fixes and minor enhancements, some you will see, and some are purely in the back-end. A patch was applied to the route activation system so that you can now start a transfer flight and then schedule a route that starts after the transfer flight has finished turnaround. Search boxes have also been implemented on some pages across the game. Further UI enhancements are in the pipeline as well.<br />
1) Gate utilization has been enabled again. Dedicated gates give you 10 slots per day, and shared gates give you one slot. Each time you land at an airport, you use one slot. If you land at an airport with insufficient slots, you will have to pay a penalty that is higher than the cost of 1 shared gate. Additionally, airports now have limits on the number of dedicated gates each airline can lease, based on the size of the airport. The limit ranges from 4 to 10 gates. There is no limit on the number of shared gates you can lease. In the future, terminal buildings will be implemented as an option in the infrastructure page. We would also like to have aircraft use different amounts of slots based on their turnaround time, but that will be implemented in the future.<br />
<br />
2) Marketing and airline awareness has been fully implemented. Awareness is not simply a re-branded reputation. Reputation does not factor into awareness at all, instead it consists of: airline age, marketing spend, the size of the airports you serve, number of routes, number of countries you have a presence in, and number of passengers transported. For a brand new airline, awareness will be low. As you expand and fly to more destinations, your awareness will increase. Spending on marketing is crucial if you want to increase your awareness at a faster rate. Marketing is charged daily.<br />
<br />
3) You can now reset your airline once per week instead of once every two weeks.<br />
<br />
4) DC-9-30 and DC-3 have been added to the game, and several aircraft including the MRJ and A319CJ have been removed. Several aircraft received updates to their in-game specifications. Fuel consumption has been adjusted for the ATR family, and maintenance costs for prop aircraft have been reduced by 10%.<br />
<br />
5) Interest rates on both the initial starter loans as well as normal loans have tripled, and you are now required to make a minimum daily payment on loans equal to 2x the interest charge (this is done automatically, and all payments go towards the principal of the loan).<br />
<br />
6) Some older aircraft and aircraft that are out of production are now limited. There is only a certain number of them in rotation within the game world, and once all aircraft are owned by players, no new ones will be generated on the used aircraft market. Additionally, exceptionally old and brand new aircraft are less likely to appear on the used market.<br />
<br />
7) Some adjustments have been made to the number of employees required.<br />
<br />
8) The "2nd day skip" bug that would occur when you activate a new route, where flights would schedule for that day, but not the following day (as the route did not exist when the auto scheduler ran), has been fixed. Now upon activation of a route, the game will schedule the flights for both today, and tomorrow if applicable.<br />
<br />
9) Quick flights are now known as transfer flights, and do not transport any passengers.<br />
<br />
10) There have also been many bug fixes and minor enhancements, some you will see, and some are purely in the back-end. A patch was applied to the route activation system so that you can now start a transfer flight and then schedule a route that starts after the transfer flight has finished turnaround. Search boxes have also been implemented on some pages across the game. Further UI enhancements are in the pipeline as well.</code></div></div><br />
<br />
<br />
<br />
Below is the old version of this post before it updated:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Here is an update about the upcoming reset and about the current status of our server.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Server status</span></div>
<br />
<div style="text-align: left;" class="mycode_align">You may have noticed that certain pages were not loading or very slowly and such today. You may be getting 502 errors. Also for the past few days, some or all of your routes were not being scheduled. Our current cloud provider had encountered some hardware problems and that also led to some downtime for fixes. The service provided by our cloud provider can no longer keep up with the workloads we require from them and that is why we are constantly facing problems. <br />
<br />
There were some temporary fixes applied last night but they didn't last long enough before the application server died again. Some more changes are made today and we will have to wait to see if they are effective or not. For the time being the game will be slow.<br />
<br />
There won't be any further fixes to address this problem, I do apologize for the inconvenience. Continue reading to see why.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Reset</span></div>
<br />
<div style="text-align: left;" class="mycode_align">As you may have noticed, particularly by the yellow banner on the home page, there will be a reset happening really soon. It has been almost a year since the last reset. We are working hard to have bug fixes, features, and redesign work implemented for the reset. As a result, we are currently prioritizing the reset over more immediate hot fixes. You can think of it as us release one large patch instead of a bunch of incoherent hotfixes. <br />
<br />
A part of the reset will be us moving to another, hopefully better, cloud service providers with more powerful servers. This will help solve most of the performance problems and some of the problems stemming from configuration made a year ago. New software and tools will implemented at the same time.<br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Q &amp; A:</span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">My flights are not being scheduled and the website is slow or only partially loads. When are you going to fix this?</span></div>
<div style="text-align: left;" class="mycode_align">There is a fix implemented, but if it doesn't work, I will not be fixing it. Please wait until the reset where we deploy our new infrastructure or you can bear with us and keep using the game in the current state. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">What is going to be reset? The routes? My airline? My fleet?</span></div>
<div style="text-align: left;" class="mycode_align">The reset will erase all current game data, this means you will have to start over again. All your airline data, including fleet, money, logos, etc will be gone. Please backup or write down any data you wish to retain, such as routes you want to reuse, your ticket prices, or your logo.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">How about the forums?</span><br />
The forums will remain unaffected for now. There is a plan to upgrade and modernize the forums and move away from MyBB but it will not happen at this reset. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">How long will the reset process take? </span><br />
We will deploy our new infrastructure in parallel to our existing systems. When ready, we will redirect everyone to the new servers with the game already reset. There should be minimal downtime. We will provide warning and the forums will be temporarily locked at that time to prevent desynchronization. Our chat and issue tracker will remain online and unaffected.<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">What else is changing for the reset?</span></div>
<div style="text-align: left;" class="mycode_align">Our current aircraft data will be refreshed and some aircraft that was added accidentally will be removed. <a href="https://www.airlineenterprise.com/forums/showthread.php?tid=1004" target="_blank" rel="noopener" class="mycode_url">Take a look here for more information about aircraft data.</a> Political restrictions will also now apply to all routes. Previously, grandfathered routes were not affected for technical reasons. This should ensure a more even and balanced playing field as a response to some of the great suggestions provided by players. There are a few other things we are working on and will be made available upon the reset taking place.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">How can I help this process?</span></div>
<div style="text-align: left;" class="mycode_align">You can help by reporting any inaccuracies and bugs in the game. Please report any airports with incorrect or outdated statistics, submit issues on the issue tracker, or point out errors on our chat. We are trying our best to fix issues for the reset, stayed tuned!</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">Again, I do apologize for the poor experience from the last few days. Please bear with us as we get this reset ready for you all to enjoy!<br />
<br />
If you have any concerns of comments feel free to post below or contact me on Discord. </div></blockquote>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">The game has updated and been reset! Have fun and enjoy!</span><br />
<br />
</div>
<br />
<br />
Please note that your load factors will likely be low for the first few days of establishing your new airline. For more information, review the new awareness feature, either in the change log below or in the updated game guide. Once you establish some flight history and set up marketing, your awareness will rise, and you should start to see an increase in load factors. <br />
<br />
Here is the change log:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1) Gate utilization has been enabled again. Dedicated gates give you 10 slots per day, and shared gates give you one slot. Each time you land at an airport, you use one slot. If you land at an airport with insufficient slots, you will have to pay a penalty that is higher than the cost of 1 shared gate. Additionally, airports now have limits on the number of dedicated gates each airline can lease, based on the size of the airport. The limit ranges from 4 to 10 gates. There is no limit on the number of shared gates you can lease. In the future, terminal buildings will be implemented as an option in the infrastructure page. We would also like to have aircraft use different amounts of slots based on their turnaround time, but that will be implemented in the future.<br />
<br />
2) Marketing and airline awareness has been fully implemented. Awareness is not simply a re-branded reputation. Reputation does not factor into awareness at all, instead it consists of: airline age, marketing spend, the size of the airports you serve, number of routes, number of countries you have a presence in, and number of passengers transported. For a brand new airline, awareness will be low. As you expand and fly to more destinations, your awareness will increase. Spending on marketing is crucial if you want to increase your awareness at a faster rate. Marketing is charged daily.<br />
<br />
3) You can now reset your airline once per week instead of once every two weeks.<br />
<br />
4) DC-9-30 and DC-3 have been added to the game, and several aircraft including the MRJ and A319CJ have been removed. Several aircraft received updates to their in-game specifications. Fuel consumption has been adjusted for the ATR family, and maintenance costs for prop aircraft have been reduced by 10%.<br />
<br />
5) Interest rates on both the initial starter loans as well as normal loans have tripled, and you are now required to make a minimum daily payment on loans equal to 2x the interest charge (this is done automatically, and all payments go towards the principal of the loan).<br />
<br />
6) Some older aircraft and aircraft that are out of production are now limited. There is only a certain number of them in rotation within the game world, and once all aircraft are owned by players, no new ones will be generated on the used aircraft market. Additionally, exceptionally old and brand new aircraft are less likely to appear on the used market.<br />
<br />
7) Some adjustments have been made to the number of employees required.<br />
<br />
8) The "2nd day skip" bug that would occur when you activate a new route, where flights would schedule for that day, but not the following day (as the route did not exist when the auto scheduler ran), has been fixed. Now upon activation of a route, the game will schedule the flights for both today, and tomorrow if applicable.<br />
<br />
9) Quick flights are now known as transfer flights, and do not transport any passengers.<br />
<br />
10) There have also been many bug fixes and minor enhancements, some you will see, and some are purely in the back-end. A patch was applied to the route activation system so that you can now start a transfer flight and then schedule a route that starts after the transfer flight has finished turnaround. Search boxes have also been implemented on some pages across the game. Further UI enhancements are in the pipeline as well.<br />
1) Gate utilization has been enabled again. Dedicated gates give you 10 slots per day, and shared gates give you one slot. Each time you land at an airport, you use one slot. If you land at an airport with insufficient slots, you will have to pay a penalty that is higher than the cost of 1 shared gate. Additionally, airports now have limits on the number of dedicated gates each airline can lease, based on the size of the airport. The limit ranges from 4 to 10 gates. There is no limit on the number of shared gates you can lease. In the future, terminal buildings will be implemented as an option in the infrastructure page. We would also like to have aircraft use different amounts of slots based on their turnaround time, but that will be implemented in the future.<br />
<br />
2) Marketing and airline awareness has been fully implemented. Awareness is not simply a re-branded reputation. Reputation does not factor into awareness at all, instead it consists of: airline age, marketing spend, the size of the airports you serve, number of routes, number of countries you have a presence in, and number of passengers transported. For a brand new airline, awareness will be low. As you expand and fly to more destinations, your awareness will increase. Spending on marketing is crucial if you want to increase your awareness at a faster rate. Marketing is charged daily.<br />
<br />
3) You can now reset your airline once per week instead of once every two weeks.<br />
<br />
4) DC-9-30 and DC-3 have been added to the game, and several aircraft including the MRJ and A319CJ have been removed. Several aircraft received updates to their in-game specifications. Fuel consumption has been adjusted for the ATR family, and maintenance costs for prop aircraft have been reduced by 10%.<br />
<br />
5) Interest rates on both the initial starter loans as well as normal loans have tripled, and you are now required to make a minimum daily payment on loans equal to 2x the interest charge (this is done automatically, and all payments go towards the principal of the loan).<br />
<br />
6) Some older aircraft and aircraft that are out of production are now limited. There is only a certain number of them in rotation within the game world, and once all aircraft are owned by players, no new ones will be generated on the used aircraft market. Additionally, exceptionally old and brand new aircraft are less likely to appear on the used market.<br />
<br />
7) Some adjustments have been made to the number of employees required.<br />
<br />
8) The "2nd day skip" bug that would occur when you activate a new route, where flights would schedule for that day, but not the following day (as the route did not exist when the auto scheduler ran), has been fixed. Now upon activation of a route, the game will schedule the flights for both today, and tomorrow if applicable.<br />
<br />
9) Quick flights are now known as transfer flights, and do not transport any passengers.<br />
<br />
10) There have also been many bug fixes and minor enhancements, some you will see, and some are purely in the back-end. A patch was applied to the route activation system so that you can now start a transfer flight and then schedule a route that starts after the transfer flight has finished turnaround. Search boxes have also been implemented on some pages across the game. Further UI enhancements are in the pipeline as well.</code></div></div><br />
<br />
<br />
<br />
Below is the old version of this post before it updated:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Here is an update about the upcoming reset and about the current status of our server.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Server status</span></div>
<br />
<div style="text-align: left;" class="mycode_align">You may have noticed that certain pages were not loading or very slowly and such today. You may be getting 502 errors. Also for the past few days, some or all of your routes were not being scheduled. Our current cloud provider had encountered some hardware problems and that also led to some downtime for fixes. The service provided by our cloud provider can no longer keep up with the workloads we require from them and that is why we are constantly facing problems. <br />
<br />
There were some temporary fixes applied last night but they didn't last long enough before the application server died again. Some more changes are made today and we will have to wait to see if they are effective or not. For the time being the game will be slow.<br />
<br />
There won't be any further fixes to address this problem, I do apologize for the inconvenience. Continue reading to see why.</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Reset</span></div>
<br />
<div style="text-align: left;" class="mycode_align">As you may have noticed, particularly by the yellow banner on the home page, there will be a reset happening really soon. It has been almost a year since the last reset. We are working hard to have bug fixes, features, and redesign work implemented for the reset. As a result, we are currently prioritizing the reset over more immediate hot fixes. You can think of it as us release one large patch instead of a bunch of incoherent hotfixes. <br />
<br />
A part of the reset will be us moving to another, hopefully better, cloud service providers with more powerful servers. This will help solve most of the performance problems and some of the problems stemming from configuration made a year ago. New software and tools will implemented at the same time.<br />
</div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Q &amp; A:</span></div>
<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">My flights are not being scheduled and the website is slow or only partially loads. When are you going to fix this?</span></div>
<div style="text-align: left;" class="mycode_align">There is a fix implemented, but if it doesn't work, I will not be fixing it. Please wait until the reset where we deploy our new infrastructure or you can bear with us and keep using the game in the current state. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">What is going to be reset? The routes? My airline? My fleet?</span></div>
<div style="text-align: left;" class="mycode_align">The reset will erase all current game data, this means you will have to start over again. All your airline data, including fleet, money, logos, etc will be gone. Please backup or write down any data you wish to retain, such as routes you want to reuse, your ticket prices, or your logo.</div>
<br />
<span style="font-weight: bold;" class="mycode_b">How about the forums?</span><br />
The forums will remain unaffected for now. There is a plan to upgrade and modernize the forums and move away from MyBB but it will not happen at this reset. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">How long will the reset process take? </span><br />
We will deploy our new infrastructure in parallel to our existing systems. When ready, we will redirect everyone to the new servers with the game already reset. There should be minimal downtime. We will provide warning and the forums will be temporarily locked at that time to prevent desynchronization. Our chat and issue tracker will remain online and unaffected.<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">What else is changing for the reset?</span></div>
<div style="text-align: left;" class="mycode_align">Our current aircraft data will be refreshed and some aircraft that was added accidentally will be removed. <a href="https://www.airlineenterprise.com/forums/showthread.php?tid=1004" target="_blank" rel="noopener" class="mycode_url">Take a look here for more information about aircraft data.</a> Political restrictions will also now apply to all routes. Previously, grandfathered routes were not affected for technical reasons. This should ensure a more even and balanced playing field as a response to some of the great suggestions provided by players. There are a few other things we are working on and will be made available upon the reset taking place.</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">How can I help this process?</span></div>
<div style="text-align: left;" class="mycode_align">You can help by reporting any inaccuracies and bugs in the game. Please report any airports with incorrect or outdated statistics, submit issues on the issue tracker, or point out errors on our chat. We are trying our best to fix issues for the reset, stayed tuned!</div>
<br />
<br />
<div style="text-align: left;" class="mycode_align">Again, I do apologize for the poor experience from the last few days. Please bear with us as we get this reset ready for you all to enjoy!<br />
<br />
If you have any concerns of comments feel free to post below or contact me on Discord. </div></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Marketing]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=981</link>
			<pubDate>Mon, 18 Mar 2019 04:24:33 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=981</guid>
			<description><![CDATA[Marketing has been somewhat implemented - <a href="https://airlineenterprise.com/airline/marketing" target="_blank" rel="noopener" class="mycode_url">https://airlineenterprise.com/airline/marketing</a><br />
<br />
Marketing will affect your airline image, but I have not yet connected it to route awareness and loadfactors. I need to make sure it runs and calculates everything correctly before I do that. You will pay for marketing daily, at the same time your airline image updates. <br />
<br />
Different types of marketing do have different effectiveness. I won't give away exact numbers but in general, if your budget is low, stick with billboards and radio. If your budget is high, go with event sponsorship and social media. The return per dollar spent differs depending on the marketing you choose and how much you spend on each type. <span style="font-weight: bold;" class="mycode_b">It is possible for a well-funded billboard campaign to be more effective than a poorly-funded event sponsorship campaign. </span><br />
<br />
From the game guide:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Marketing is essential to the success of your airline. Not having an active marketing campaign will severly limit the public awareness of your airline and negatively affect your airline image. Each marketing medium has it's own effectiveness and cost. You should choose the medium(s) that align with the size of your airline and your marketing budget. More effective marketing mediums require a higher investment to achieve the maximum results. Less effective marketing mediums could be more effective than their highly effective counterparts if your budget allows it - it's not a simple game of "higher effective mediums are always better". Your marketing ROI truly depends on your budget and what you are willing to spend.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Additionally, marketing campaigns must be purchased in "blocks" - i.e. each medium has a minimum spend amount, and "steps" that you must take if you wish to move up the chain in that medium. This is due to the nature of marketing - for example you cannot purchase 1.5 television commercials - you must purchase either 1, or 2. The same goes for every medium.</span></span></blockquote>
<br />
This is still a work in progress but I believe I have it balanced quite nicely. Hopefully it will help make the game a bit more difficult.]]></description>
			<content:encoded><![CDATA[Marketing has been somewhat implemented - <a href="https://airlineenterprise.com/airline/marketing" target="_blank" rel="noopener" class="mycode_url">https://airlineenterprise.com/airline/marketing</a><br />
<br />
Marketing will affect your airline image, but I have not yet connected it to route awareness and loadfactors. I need to make sure it runs and calculates everything correctly before I do that. You will pay for marketing daily, at the same time your airline image updates. <br />
<br />
Different types of marketing do have different effectiveness. I won't give away exact numbers but in general, if your budget is low, stick with billboards and radio. If your budget is high, go with event sponsorship and social media. The return per dollar spent differs depending on the marketing you choose and how much you spend on each type. <span style="font-weight: bold;" class="mycode_b">It is possible for a well-funded billboard campaign to be more effective than a poorly-funded event sponsorship campaign. </span><br />
<br />
From the game guide:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Marketing is essential to the success of your airline. Not having an active marketing campaign will severly limit the public awareness of your airline and negatively affect your airline image. Each marketing medium has it's own effectiveness and cost. You should choose the medium(s) that align with the size of your airline and your marketing budget. More effective marketing mediums require a higher investment to achieve the maximum results. Less effective marketing mediums could be more effective than their highly effective counterparts if your budget allows it - it's not a simple game of "higher effective mediums are always better". Your marketing ROI truly depends on your budget and what you are willing to spend.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Additionally, marketing campaigns must be purchased in "blocks" - i.e. each medium has a minimum spend amount, and "steps" that you must take if you wish to move up the chain in that medium. This is due to the nature of marketing - for example you cannot purchase 1.5 television commercials - you must purchase either 1, or 2. The same goes for every medium.</span></span></blockquote>
<br />
This is still a work in progress but I believe I have it balanced quite nicely. Hopefully it will help make the game a bit more difficult.]]></content:encoded>
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		<item>
			<title><![CDATA[Fuel Price]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=889</link>
			<pubDate>Mon, 11 Feb 2019 14:41:49 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=889</guid>
			<description><![CDATA[The fuel price formula has been updated. It is no longer a random price that is generated for each flight. <br />
<br />
Once a day the game calculates a new fuel price for every airport in the game. It's not entirely random but there are random elements to it. Each day the price can either trend upwards or downwards. The chance of that trend happening depends on the average fuel price of the past 7 days - a higher 7-day average gives more chance to trend downwards, a lower 7-day average gives more chance to trend upwards. The amount of the price change is a random number between &#36;0.01 and &#36;0.30. <br />
<br />
You can view current fuel prices on the airport research page. I am working on a chart that will display fuel price history but it's not ready yet.]]></description>
			<content:encoded><![CDATA[The fuel price formula has been updated. It is no longer a random price that is generated for each flight. <br />
<br />
Once a day the game calculates a new fuel price for every airport in the game. It's not entirely random but there are random elements to it. Each day the price can either trend upwards or downwards. The chance of that trend happening depends on the average fuel price of the past 7 days - a higher 7-day average gives more chance to trend downwards, a lower 7-day average gives more chance to trend upwards. The amount of the price change is a random number between &#36;0.01 and &#36;0.30. <br />
<br />
You can view current fuel prices on the airport research page. I am working on a chart that will display fuel price history but it's not ready yet.]]></content:encoded>
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		<item>
			<title><![CDATA[Political Restrictions]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=878</link>
			<pubDate>Sun, 03 Feb 2019 01:27:54 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=878</guid>
			<description><![CDATA[As has been planned for many months, simple political restrictions have just now been implemented into the route creation process of the game. This does not affect routes/flights already created, it only affects new routes created after this point in time.<br />
<br />
I am calling it "simple" political restrictions because it lacks some of the more detailed aspects of a full system like route-specific restrictions, airport time restrictions, 5th freedom flights, country-specific restrictions and so on. Those will come after the reset as feature enhancements. However, it does offer support for the EU. In short:<br />
<br />
If you <span style="font-weight: bold;" class="mycode_b">are not</span> based in the EU:<br />
<br />
1) Your flights must begin or end from your home country. Two consecutive flights outside of your home country are not allowed.<br />
<br />
If you <span style="font-weight: bold;" class="mycode_b">are</span> based in the EU:<br />
<br />
1) Your flights must begin or end from either your home country, or a country in the EU. <br />
2) If you are flying to a country that is not in the EU, the other airport must be in your home country (as in real life).<br />
<br />
That's it. As time goes on we will perfect this system and add more restrictions and allowances to reflect real political restrictions. <br />
<br />
About Brexit, if/when that happens, it will be handled at that time. As of right now the UK is still part of the EU. But if Brexit does happen after the reset, then routes violating the new restrictions would most likely be manually cleared from the database. That's the simplest way to do it. Perhaps with a little warning or cushion time in between to give airlines that operate those routes time to prepare.]]></description>
			<content:encoded><![CDATA[As has been planned for many months, simple political restrictions have just now been implemented into the route creation process of the game. This does not affect routes/flights already created, it only affects new routes created after this point in time.<br />
<br />
I am calling it "simple" political restrictions because it lacks some of the more detailed aspects of a full system like route-specific restrictions, airport time restrictions, 5th freedom flights, country-specific restrictions and so on. Those will come after the reset as feature enhancements. However, it does offer support for the EU. In short:<br />
<br />
If you <span style="font-weight: bold;" class="mycode_b">are not</span> based in the EU:<br />
<br />
1) Your flights must begin or end from your home country. Two consecutive flights outside of your home country are not allowed.<br />
<br />
If you <span style="font-weight: bold;" class="mycode_b">are</span> based in the EU:<br />
<br />
1) Your flights must begin or end from either your home country, or a country in the EU. <br />
2) If you are flying to a country that is not in the EU, the other airport must be in your home country (as in real life).<br />
<br />
That's it. As time goes on we will perfect this system and add more restrictions and allowances to reflect real political restrictions. <br />
<br />
About Brexit, if/when that happens, it will be handled at that time. As of right now the UK is still part of the EU. But if Brexit does happen after the reset, then routes violating the new restrictions would most likely be manually cleared from the database. That's the simplest way to do it. Perhaps with a little warning or cushion time in between to give airlines that operate those routes time to prepare.]]></content:encoded>
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			<title><![CDATA[New reputation system]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=859</link>
			<pubDate>Fri, 04 Jan 2019 17:42:24 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=859</guid>
			<description><![CDATA[The new reputation system will be going live within the next few days, probably saturday or sunday if everything goes right. Just wanted to give a heads up that you will see a change in your reputation.<br />
<br />
The new reputation needs to be tested before we reset.]]></description>
			<content:encoded><![CDATA[The new reputation system will be going live within the next few days, probably saturday or sunday if everything goes right. Just wanted to give a heads up that you will see a change in your reputation.<br />
<br />
The new reputation needs to be tested before we reset.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[December Update]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=837</link>
			<pubDate>Sun, 02 Dec 2018 17:23:06 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=837</guid>
			<description><![CDATA[Copy from the game homepage for those that may have missed it:<br />
<br />
An update was applied to the demand formula today concerning maximum ticket price. Previously the maximum ticket price was simply 3x the "Base price" displayed on the route research page. Base price is a measure of what passengers in the game world expect to pay for any given route. What this hard 3x limit led to was a sheer drop-off of demand at the 3x value, rather than a smooth transition. It also allowed airlines to set ticket prices at 2.99% of the base price and still get 100% loadfactors.<br />
<br />
The formula has been changed to a logarithmic formula that will decrease demand as the ticket price approaches that 3x limit. You can no longer simply triple the base price and rake in large amounts of revenue. This is one step towards making the game more difficult and bringing down the massive profit margins we are currently seeing. <br />
<br />
Also I want to provide an update on the next major game reset. I am still working on getting IFS configured, so expect to see that update released soon. Shortly after IFS is released I will update the reputation system to a calculated reputation rather than the accumulating system we have now, as described in previous game updates. Sorry for the delays but IFS is taking longer than I anticipated and I do not want to release an unfinished patch.]]></description>
			<content:encoded><![CDATA[Copy from the game homepage for those that may have missed it:<br />
<br />
An update was applied to the demand formula today concerning maximum ticket price. Previously the maximum ticket price was simply 3x the "Base price" displayed on the route research page. Base price is a measure of what passengers in the game world expect to pay for any given route. What this hard 3x limit led to was a sheer drop-off of demand at the 3x value, rather than a smooth transition. It also allowed airlines to set ticket prices at 2.99% of the base price and still get 100% loadfactors.<br />
<br />
The formula has been changed to a logarithmic formula that will decrease demand as the ticket price approaches that 3x limit. You can no longer simply triple the base price and rake in large amounts of revenue. This is one step towards making the game more difficult and bringing down the massive profit margins we are currently seeing. <br />
<br />
Also I want to provide an update on the next major game reset. I am still working on getting IFS configured, so expect to see that update released soon. Shortly after IFS is released I will update the reputation system to a calculated reputation rather than the accumulating system we have now, as described in previous game updates. Sorry for the delays but IFS is taking longer than I anticipated and I do not want to release an unfinished patch.]]></content:encoded>
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		<item>
			<title><![CDATA[October Game Performance Upgrades]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=821</link>
			<pubDate>Thu, 25 Oct 2018 22:09:01 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=821</guid>
			<description><![CDATA[Hello all!<br />
<br />
Some few changes have were made to the code to make the game speedier and more responsive. <br />
<br />
First, Unk and I made some code changes to the lease expiration, gate expiration, and financial systems. Your page load speed (for ALL pages) can be up to  <span style="color: #33cc33;" class="mycode_color">50% faster</span>, and <span style="color: #33cc33;" class="mycode_color">75% faster</span> for logged out users. However, expired and cancelled gates and aircraft leases may take up to 15 minutes before they are automatically removed from your account. You may experience it saying -0 days remaining but this is normal. It will fix itself within 15 minutes or less.<br />
<br />
Second, we have enabled IPv6 connections to our server. If you ISP supports IPv6, you may already been connecting via IPv6 the past few days. Hopefully as IPv6 matures, you will experience better routes across the internet.<br />
<br />
If you have any questions, comments, or something you don't get, feel free to comment below or drop by in the Discord chat!]]></description>
			<content:encoded><![CDATA[Hello all!<br />
<br />
Some few changes have were made to the code to make the game speedier and more responsive. <br />
<br />
First, Unk and I made some code changes to the lease expiration, gate expiration, and financial systems. Your page load speed (for ALL pages) can be up to  <span style="color: #33cc33;" class="mycode_color">50% faster</span>, and <span style="color: #33cc33;" class="mycode_color">75% faster</span> for logged out users. However, expired and cancelled gates and aircraft leases may take up to 15 minutes before they are automatically removed from your account. You may experience it saying -0 days remaining but this is normal. It will fix itself within 15 minutes or less.<br />
<br />
Second, we have enabled IPv6 connections to our server. If you ISP supports IPv6, you may already been connecting via IPv6 the past few days. Hopefully as IPv6 matures, you will experience better routes across the internet.<br />
<br />
If you have any questions, comments, or something you don't get, feel free to comment below or drop by in the Discord chat!]]></content:encoded>
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			<title><![CDATA[IFS System]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=820</link>
			<pubDate>Wed, 24 Oct 2018 19:14:01 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=820</guid>
			<description><![CDATA[The IFS system is currently being worked on and I have most of the UI finished. You can preview the system here: <a href="https://www.airlineenterprise.com/airline/ifs" target="_blank" rel="noopener" class="mycode_url">https://www.airlineenterprise.com/airline/ifs</a> (The game may log you out - not sure why that happens. Just log back in and click the link again). Click the yellow "view costs &amp; info" button to read about how the IFS system will work once it is implemented. The cost structures are mostly final but still subject to change prior to release.<br />
<br />
Shorter flights do not require a maxed-out IFS system. I am working on a formula that dictates a required rating to maintain 100% reputation at different flight time intervals. Passengers on a 2 hour flight will not expect the same level of service as an 8 hour flight for example. This will require you to create several service configurations for the different types of routes that you operate. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes to the reputation system:</span><br />
Shortly after IFS is implemented, the reputation system will be completely changed. Each of your flights will be assigned an overall reputation. 50% of this will come from the IFE/Cabin Config assigned to that flight, and 50% will come from the IFS config assigned to that flight. You will no longer accumulate reputation points for each flight you complete. Instead your airline reputation will be calculated from the average reputation of all your flights. Reputation will be calculated once per week and will consist of the average flight reputation for all your flights flown that week.<br />
<br />
This will allow players to differentiate their airline from other airlines by choosing what type of airline they want to run. A low-cost carrier would have a lower reputation due to a less appealing IFE/IFS configuration, but would also be less costly to operate. Likewise a full-service carrier would have a better reputation but also higher costs of operation. There will not be a "right" or "wrong" way of running your airline - both methods would work, it's just a matter of how you want to manage your airline.]]></description>
			<content:encoded><![CDATA[The IFS system is currently being worked on and I have most of the UI finished. You can preview the system here: <a href="https://www.airlineenterprise.com/airline/ifs" target="_blank" rel="noopener" class="mycode_url">https://www.airlineenterprise.com/airline/ifs</a> (The game may log you out - not sure why that happens. Just log back in and click the link again). Click the yellow "view costs &amp; info" button to read about how the IFS system will work once it is implemented. The cost structures are mostly final but still subject to change prior to release.<br />
<br />
Shorter flights do not require a maxed-out IFS system. I am working on a formula that dictates a required rating to maintain 100% reputation at different flight time intervals. Passengers on a 2 hour flight will not expect the same level of service as an 8 hour flight for example. This will require you to create several service configurations for the different types of routes that you operate. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Changes to the reputation system:</span><br />
Shortly after IFS is implemented, the reputation system will be completely changed. Each of your flights will be assigned an overall reputation. 50% of this will come from the IFE/Cabin Config assigned to that flight, and 50% will come from the IFS config assigned to that flight. You will no longer accumulate reputation points for each flight you complete. Instead your airline reputation will be calculated from the average reputation of all your flights. Reputation will be calculated once per week and will consist of the average flight reputation for all your flights flown that week.<br />
<br />
This will allow players to differentiate their airline from other airlines by choosing what type of airline they want to run. A low-cost carrier would have a lower reputation due to a less appealing IFE/IFS configuration, but would also be less costly to operate. Likewise a full-service carrier would have a better reputation but also higher costs of operation. There will not be a "right" or "wrong" way of running your airline - both methods would work, it's just a matter of how you want to manage your airline.]]></content:encoded>
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			<title><![CDATA[October Announcement]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=807</link>
			<pubDate>Fri, 12 Oct 2018 22:09:28 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=807</guid>
			<description><![CDATA[As some of you know, over the past few months I have been in the process of interviewing for a position with a new company. Earlier today they extended me an offer and I have accepted it! As a result I will be very busy during the next month or so with meetings, orientation and such and I also need to find a place to live as I will be moving to a different part of the city. This doesn't mean I will stop work on the game - I intend to complete the IFS system and the new reputation system relatively soon. But things may be delayed slightly or I may be unavailable on certain days as a result of all of this. Just wanted to give everyone a heads up. Thank you all for your patience as we continue to work on the game!]]></description>
			<content:encoded><![CDATA[As some of you know, over the past few months I have been in the process of interviewing for a position with a new company. Earlier today they extended me an offer and I have accepted it! As a result I will be very busy during the next month or so with meetings, orientation and such and I also need to find a place to live as I will be moving to a different part of the city. This doesn't mean I will stop work on the game - I intend to complete the IFS system and the new reputation system relatively soon. But things may be delayed slightly or I may be unavailable on certain days as a result of all of this. Just wanted to give everyone a heads up. Thank you all for your patience as we continue to work on the game!]]></content:encoded>
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			<title><![CDATA[Game Performance Upgrades]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=805</link>
			<pubDate>Tue, 09 Oct 2018 23:46:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=805</guid>
			<description><![CDATA[As you may have noticed, the game performs slowly from time to time. In addition, if you play the game from places like Africa, Europe or Asia, you may have noticed that some elements of the game loads slowly, including logos, styling, and images. <br />
<br />
To address that, we are going to introduce some exciting server enhancements and upgrades in the near future. <br />
<br />
<ol type="1" class="mycode_list"><li>In the <span style="font-weight: bold;" class="mycode_b">next few hours</span>, we are switching to use a new distributed hosting/content delivery service. This enables parts of the game and website to be distributed to a data centre that is local to you. This means is that instead of making a long connection to our servers located in the USA directly, it connects to a server that is located at almost every major population centre around the world. That server will then instantly respond with stuff that isn't dynamic, such as images, logos, layout, etc. and then connects to our servers using a high speed connection that is faster than your typical ISP for the rest of the page. <br />
</li>
<li>We are switching our cloud servers to another cloud provider that is faster and better optimized for what we need. There will be noticeable speed increase as we have more resources and infrastructure dedicated to the game. This will coincide with the next game reset. There will be downtime, but it will happen at the same time as when we deploy new features as part of the reset. <br />
</li>
<li>We are also currently exploring options to have high performance dedicated servers purchased in the near future. These plans may also include having additional servers in the EU, it will still be the same game world but noticeable performance for users in the EU and Asia.  <br />
</li>
</ol>
Again, we are deploying the use of a new content delivery service in the next few hours. This service is used by many large and small companies and is GDPR and privacy compliant. <span style="font-weight: bold;" class="mycode_b">The change should be transparent, and will not impact the game in any way.</span> In fact, we are already running portions of our infrastructure using this service. If you experience any issue with connecting to our game please let me know, or drop by in the chat.]]></description>
			<content:encoded><![CDATA[As you may have noticed, the game performs slowly from time to time. In addition, if you play the game from places like Africa, Europe or Asia, you may have noticed that some elements of the game loads slowly, including logos, styling, and images. <br />
<br />
To address that, we are going to introduce some exciting server enhancements and upgrades in the near future. <br />
<br />
<ol type="1" class="mycode_list"><li>In the <span style="font-weight: bold;" class="mycode_b">next few hours</span>, we are switching to use a new distributed hosting/content delivery service. This enables parts of the game and website to be distributed to a data centre that is local to you. This means is that instead of making a long connection to our servers located in the USA directly, it connects to a server that is located at almost every major population centre around the world. That server will then instantly respond with stuff that isn't dynamic, such as images, logos, layout, etc. and then connects to our servers using a high speed connection that is faster than your typical ISP for the rest of the page. <br />
</li>
<li>We are switching our cloud servers to another cloud provider that is faster and better optimized for what we need. There will be noticeable speed increase as we have more resources and infrastructure dedicated to the game. This will coincide with the next game reset. There will be downtime, but it will happen at the same time as when we deploy new features as part of the reset. <br />
</li>
<li>We are also currently exploring options to have high performance dedicated servers purchased in the near future. These plans may also include having additional servers in the EU, it will still be the same game world but noticeable performance for users in the EU and Asia.  <br />
</li>
</ol>
Again, we are deploying the use of a new content delivery service in the next few hours. This service is used by many large and small companies and is GDPR and privacy compliant. <span style="font-weight: bold;" class="mycode_b">The change should be transparent, and will not impact the game in any way.</span> In fact, we are already running portions of our infrastructure using this service. If you experience any issue with connecting to our game please let me know, or drop by in the chat.]]></content:encoded>
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			<title><![CDATA[Insert table into forum post]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=802</link>
			<pubDate>Sun, 07 Oct 2018 03:54:13 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=802</guid>
			<description><![CDATA[Some custom myCode was just added to the forums to allow you to insert tables into forum posts. To use it:<br />
<br />
To use:<br />
<br />
This gives the table<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[table=NAME] [/table]</code></div></div><br />
This gives a row.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tr] [/tr]</code></div></div><br />
This gives a header column<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[th] [/th]</code></div></div><br />
This gives content<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[td] [/td]</code></div></div><br />
Change NAME to suit.<br />
<br />
<hr class="mycode_hr" />
<br />
Example:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[table=test]<br />
[tr][th]Vegetable[/th][th]Meat[/th][/tr]<br />
[tr][td]Onion[/td][td]Beef[/td][/tr]<br />
[/table]</code></div></div><br />
Produces:<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:test%;">
<tr><th class="tcat" align="middle"><strong>Vegetable</strong></th><th class="tcat" align="middle"><strong>Meat</strong></th></tr>
<tr><td class="trow1" valign="top" align="center">Onion</td><td class="trow1" valign="top" align="center">Beef</td></tr>
</table>
<br />
Just add more sections as needed. <br />
<br />
You must add a table name otherwise the code breaks.<br />
<br />
Thanks to Zortan for the suggestion.]]></description>
			<content:encoded><![CDATA[Some custom myCode was just added to the forums to allow you to insert tables into forum posts. To use it:<br />
<br />
To use:<br />
<br />
This gives the table<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[table=NAME] [/table]</code></div></div><br />
This gives a row.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tr] [/tr]</code></div></div><br />
This gives a header column<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[th] [/th]</code></div></div><br />
This gives content<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[td] [/td]</code></div></div><br />
Change NAME to suit.<br />
<br />
<hr class="mycode_hr" />
<br />
Example:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[table=test]<br />
[tr][th]Vegetable[/th][th]Meat[/th][/tr]<br />
[tr][td]Onion[/td][td]Beef[/td][/tr]<br />
[/table]</code></div></div><br />
Produces:<br />
<br />
<table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:test%;">
<tr><th class="tcat" align="middle"><strong>Vegetable</strong></th><th class="tcat" align="middle"><strong>Meat</strong></th></tr>
<tr><td class="trow1" valign="top" align="center">Onion</td><td class="trow1" valign="top" align="center">Beef</td></tr>
</table>
<br />
Just add more sections as needed. <br />
<br />
You must add a table name otherwise the code breaks.<br />
<br />
Thanks to Zortan for the suggestion.]]></content:encoded>
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		<item>
			<title><![CDATA[Slots]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=797</link>
			<pubDate>Tue, 02 Oct 2018 20:12:53 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=797</guid>
			<description><![CDATA[A preliminary slot usage system has been installed. You can see the changes on the gate management page. No changes have been made to the cost structure yet, so technically as long as you have 1 gate at the airport your flights will continue to operate normally.<br />
<br />
Dedicated gates give you 10 slots. Shared gates give you 1 slot. Those numbers are subject to change, but this keeps with the current ratio. I have a feeling shared gates need to give more than 1 slot. Probably 2. That would allow 2 landings per day with a shared gate. <br />
<br />
Every day at midnight UTC the slot usage statistics are reset and, in the near future, this is also when any costs will be calculated and applied to your airline. The two types of costs would be for using a shared gate as well as going over your slot allotment. Dedicated gates will still be used before shared gates once the new cost system gets put into place. <br />
<br />
The way utilization works is it takes how many slots you have and compares it to how many you have used so far for the day. Remember a day is from UTC 00:00 to 23:59, not your local time or airline HQ time. A utilization of &gt; 100% means you do not have enough slots for the number of flights you have going into that airport.<br />
<br />
I want to let this run for a few days and make sure it is working properly and calculating utilization correctly before I implement the costs and penalties for over-utilization.]]></description>
			<content:encoded><![CDATA[A preliminary slot usage system has been installed. You can see the changes on the gate management page. No changes have been made to the cost structure yet, so technically as long as you have 1 gate at the airport your flights will continue to operate normally.<br />
<br />
Dedicated gates give you 10 slots. Shared gates give you 1 slot. Those numbers are subject to change, but this keeps with the current ratio. I have a feeling shared gates need to give more than 1 slot. Probably 2. That would allow 2 landings per day with a shared gate. <br />
<br />
Every day at midnight UTC the slot usage statistics are reset and, in the near future, this is also when any costs will be calculated and applied to your airline. The two types of costs would be for using a shared gate as well as going over your slot allotment. Dedicated gates will still be used before shared gates once the new cost system gets put into place. <br />
<br />
The way utilization works is it takes how many slots you have and compares it to how many you have used so far for the day. Remember a day is from UTC 00:00 to 23:59, not your local time or airline HQ time. A utilization of &gt; 100% means you do not have enough slots for the number of flights you have going into that airport.<br />
<br />
I want to let this run for a few days and make sure it is working properly and calculating utilization correctly before I implement the costs and penalties for over-utilization.]]></content:encoded>
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			<title><![CDATA[I have returned]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=788</link>
			<pubDate>Fri, 21 Sep 2018 18:16:01 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=788</guid>
			<description><![CDATA[I am back from my vacation now, so will start looking into the issues that have been reported. Then I will look at finishing the IFS system and gate usage system to prepare for the reset.<br />
<br />
No ETA on the reset. Need to make sure route system is 100% before I reset. Couple weeks, maybe more, maybe less.<br />
<br />
It was nice not working/thinking for 3 weeks haha]]></description>
			<content:encoded><![CDATA[I am back from my vacation now, so will start looking into the issues that have been reported. Then I will look at finishing the IFS system and gate usage system to prepare for the reset.<br />
<br />
No ETA on the reset. Need to make sure route system is 100% before I reset. Couple weeks, maybe more, maybe less.<br />
<br />
It was nice not working/thinking for 3 weeks haha]]></content:encoded>
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			<title><![CDATA[Update to Route Scheduling Logic]]></title>
			<link>https://www.airlineenterprise.com/forums/showthread.php?tid=766</link>
			<pubDate>Sat, 01 Sep 2018 18:36:53 +0000</pubDate>
			<guid isPermaLink="false">https://www.airlineenterprise.com/forums/showthread.php?tid=766</guid>
			<description><![CDATA[This has been discussed for a while on the chat but I realized I've never mentioned it here on the forums. I am working on a fix/update to the back-end code that handles route scheduling. After IFE we were having some issues with certain routes no longer scheduling properly (we were before IFE as well but not to the same extent)<br />
<br />
End-users will notice very little difference, with the exception that instead of routes scheduling every 5 minutes, the script will only run once per day, and schedule all flights for the <span style="font-style: italic;" class="mycode_i">following </span>day. This should allow multiple routes to be assigned for each aircraft on the same day.<br />
<br />
Routes will still schedule instantly upon activation provided there are no other scheduled flights already for that aircraft and the aircraft is at the departure airport<br />
It will likely require the game to go into maintenance mode once per day to allow for the system to schedule the routes.<br />
<br />
This update should be applied today or tomorrow.]]></description>
			<content:encoded><![CDATA[This has been discussed for a while on the chat but I realized I've never mentioned it here on the forums. I am working on a fix/update to the back-end code that handles route scheduling. After IFE we were having some issues with certain routes no longer scheduling properly (we were before IFE as well but not to the same extent)<br />
<br />
End-users will notice very little difference, with the exception that instead of routes scheduling every 5 minutes, the script will only run once per day, and schedule all flights for the <span style="font-style: italic;" class="mycode_i">following </span>day. This should allow multiple routes to be assigned for each aircraft on the same day.<br />
<br />
Routes will still schedule instantly upon activation provided there are no other scheduled flights already for that aircraft and the aircraft is at the departure airport<br />
It will likely require the game to go into maintenance mode once per day to allow for the system to schedule the routes.<br />
<br />
This update should be applied today or tomorrow.]]></content:encoded>
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</rss>