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  After BETA
Posted by: Aeal - 05-21-2017, 12:20 PM - Forum: Game Discussions - Replies (1)

When the game is out of Beta will everything reset and we will have less money to start with?

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  KLM's Royal Co-Pilot
Posted by: asianmattdog - 05-18-2017, 04:47 AM - Forum: Aviation - Replies (2)

Found this article ran by the NYT to be worth a read. Big Grin

https://www.nytimes.com/2017/05/17/world...&smtyp=cur

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  Lost money
Posted by: Mick the Sweep - 05-17-2017, 09:21 PM - Forum: Support - Replies (9)

I went from around 40000000 to -44000000 How?
Did I miss something?

Mick

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  Doubled/overlapping flight numbers
Posted by: ArctycFox - 05-16-2017, 02:05 PM - Forum: Bug Reports - Replies (1)

I have a custom flight number 101 from DEN to LAX.


One of my routes (PEK to AMS) that doesn't have a flight number assigned itself 101,  now I have two flight 101s.

Screenshot: http://i.imgur.com/pugMZm6.png

This is different from the other "same flight number" bug where it updates after a minute, as neither of these were a quick flight, and it's not changing.

They have 2 different flight IDs. 

The real 101: 41090
and the imposter: 39535

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  No Suriname flag
Posted by: AirWoj - 05-13-2017, 08:48 PM - Forum: Bug Reports - Replies (2)

There is no Suriname flag (https://www.airlineenterprise.com/images...urinam.gif)

Proof:
[Image: Zrzut%20ekranu%202017-05-13%20o%2022.46.23.png]

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  Airline Takeovers
Posted by: Mick the Sweep - 05-11-2017, 12:46 PM - Forum: Suggestions - Replies (2)

Will there be an option in the future to buyout other airlines?

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  Employees
Posted by: Unknown98 - 05-09-2017, 07:18 PM - Forum: Game Updates - Replies (22)

Employee cost has been implemented. At this time you cannot control any aspect of your employees such as number hired or their salaries. That is on my to-do list and will be implemented soon. 

You can view your employees by going to Manage Airline --> Employees. Employees are automatically hired based on the size of your airline and what you require.

Executives: 4-10, depending on airline size
Corporate: Depends on route and fleet size
Flight crew: 2 per aircraft
Cabin crew: 1 for every 50 seats (i.e. if you operate 2 A320s with 150 seats each, cabin crew would be 6)
Customer Service: Depends on route size and gates leased
Mechanics: Depends on fleet size
Ramp Agents: Depends on gates leased

I think the formulas for recommended employees are fairly accurate, but they might need some adjusting. Particularly as it relates to dedicated vs shared gates. Salaries are paid weekly, at 10am UTC every Friday.

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  Airline Marketing
Posted by: Lokesh - 05-09-2017, 09:27 AM - Forum: Suggestions - Replies (2)

Will we have a feature to advertise airline/routes through options like TV, Magazines, Newspapers, Radio etc.. within game system to boost reputation?

Thanks

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  Income Statement
Posted by: Unknown98 - 05-08-2017, 08:08 PM - Forum: Game Updates - Replies (3)

I've begun to fill in some of the spaces on the income statement, for what I can at least. So far the Month to Date column is functional, for the categories that are currently implemented into the game. Obviously there are a lot of categories that have not yet been implemented like payroll, insurance, infrastructure, marketing and so on. As those items are added to the game they'll be added to the income statement.

Total income includes aircraft/infrastructure purchases and sales. 
Operating income does not include aircraft/infrastructure purchases and sales. 

Therefore operating income is a better measure of your airline's financial health as it disregards artificial/one-off revenues and expenses.

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  Cancelling gates
Posted by: Dokhu - 05-06-2017, 09:28 PM - Forum: Suggestions - Replies (5)

Hello.

Is it possible to stay at the page when cancelling a gate?

Thanks.

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