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  Lufthansa
Posted by: D960 - 04-29-2019, 01:23 PM - Forum: Roleplay - Replies (14)

Hub
Frankfurt (FRA)

National destinations



Germany: Berlin Tegel TXL, Erfurt ERF, Cologne CGN SUSPENDED, Saarbrücken SCN, Stuggart STR, Rostock RLG, Baden Baden FKB



International destinations


Italy: Rome Fiumicino FCO, Milan Linate LIN - SUSPENDED-, Milan Malpensa MXP SUSPENDED, Trieste TRS, Napoli NAP
UK: London LCY, London Heathrow LHR, Glasgow PIK,
Ireland: Belfast BHD SUSPENDED
Spain: Barcelona El Prat BCN
France: Paris Orly ORY, Paris CDG, Metz ENC, Metz ETZ - SUSPENDED
Denmark: Copenaghen CPH SUSPENDED



Intercontinental destinations

USA: New York JFK, San Francisco SFO, Houston IAH, Boston BOS, Chicago ORD, Los Angeles LAX
Canada: Toronto YYZ
Australia: Sydney SYD, Melbourne MEL
Nigeria: Lagos LOS
Kenya: Nairobi NBO
Ghana: Accra ACC - SUSPENDED
Senegal: Dakar DSS - SUSPENDED
[b]China: Chaudhary Charan Singh LKO
Argentina: Buenos Aires EZE
[/b]


---------------------------------
«Nonstop you»

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  Server status and reset information
Posted by: sw889432 - 04-08-2019, 11:20 PM - Forum: Game Updates - Replies (11)

The game has updated and been reset! Have fun and enjoy!



Please note that your load factors will likely be low for the first few days of establishing your new airline. For more information, review the new awareness feature, either in the change log below or in the updated game guide. Once you establish some flight history and set up marketing, your awareness will rise, and you should start to see an increase in load factors. 

Here is the change log:
Code:
1) Gate utilization has been enabled again. Dedicated gates give you 10 slots per day, and shared gates give you one slot. Each time you land at an airport, you use one slot. If you land at an airport with insufficient slots, you will have to pay a penalty that is higher than the cost of 1 shared gate. Additionally, airports now have limits on the number of dedicated gates each airline can lease, based on the size of the airport. The limit ranges from 4 to 10 gates. There is no limit on the number of shared gates you can lease. In the future, terminal buildings will be implemented as an option in the infrastructure page. We would also like to have aircraft use different amounts of slots based on their turnaround time, but that will be implemented in the future.

2) Marketing and airline awareness has been fully implemented. Awareness is not simply a re-branded reputation. Reputation does not factor into awareness at all, instead it consists of: airline age, marketing spend, the size of the airports you serve, number of routes, number of countries you have a presence in, and number of passengers transported. For a brand new airline, awareness will be low. As you expand and fly to more destinations, your awareness will increase. Spending on marketing is crucial if you want to increase your awareness at a faster rate. Marketing is charged daily.

3) You can now reset your airline once per week instead of once every two weeks.

4) DC-9-30 and DC-3 have been added to the game, and several aircraft including the MRJ and A319CJ have been removed. Several aircraft received updates to their in-game specifications. Fuel consumption has been adjusted for the ATR family, and maintenance costs for prop aircraft have been reduced by 10%.

5) Interest rates on both the initial starter loans as well as normal loans have tripled, and you are now required to make a minimum daily payment on loans equal to 2x the interest charge (this is done automatically, and all payments go towards the principal of the loan).

6) Some older aircraft and aircraft that are out of production are now limited. There is only a certain number of them in rotation within the game world, and once all aircraft are owned by players, no new ones will be generated on the used aircraft market. Additionally, exceptionally old and brand new aircraft are less likely to appear on the used market.

7) Some adjustments have been made to the number of employees required.

8) The "2nd day skip" bug that would occur when you activate a new route, where flights would schedule for that day, but not the following day (as the route did not exist when the auto scheduler ran), has been fixed. Now upon activation of a route, the game will schedule the flights for both today, and tomorrow if applicable.

9) Quick flights are now known as transfer flights, and do not transport any passengers.

10) There have also been many bug fixes and minor enhancements, some you will see, and some are purely in the back-end. A patch was applied to the route activation system so that you can now start a transfer flight and then schedule a route that starts after the transfer flight has finished turnaround. Search boxes have also been implemented on some pages across the game. Further UI enhancements are in the pipeline as well.
1) Gate utilization has been enabled again. Dedicated gates give you 10 slots per day, and shared gates give you one slot. Each time you land at an airport, you use one slot. If you land at an airport with insufficient slots, you will have to pay a penalty that is higher than the cost of 1 shared gate. Additionally, airports now have limits on the number of dedicated gates each airline can lease, based on the size of the airport. The limit ranges from 4 to 10 gates. There is no limit on the number of shared gates you can lease. In the future, terminal buildings will be implemented as an option in the infrastructure page. We would also like to have aircraft use different amounts of slots based on their turnaround time, but that will be implemented in the future.

2) Marketing and airline awareness has been fully implemented. Awareness is not simply a re-branded reputation. Reputation does not factor into awareness at all, instead it consists of: airline age, marketing spend, the size of the airports you serve, number of routes, number of countries you have a presence in, and number of passengers transported. For a brand new airline, awareness will be low. As you expand and fly to more destinations, your awareness will increase. Spending on marketing is crucial if you want to increase your awareness at a faster rate. Marketing is charged daily.

3) You can now reset your airline once per week instead of once every two weeks.

4) DC-9-30 and DC-3 have been added to the game, and several aircraft including the MRJ and A319CJ have been removed. Several aircraft received updates to their in-game specifications. Fuel consumption has been adjusted for the ATR family, and maintenance costs for prop aircraft have been reduced by 10%.

5) Interest rates on both the initial starter loans as well as normal loans have tripled, and you are now required to make a minimum daily payment on loans equal to 2x the interest charge (this is done automatically, and all payments go towards the principal of the loan).

6) Some older aircraft and aircraft that are out of production are now limited. There is only a certain number of them in rotation within the game world, and once all aircraft are owned by players, no new ones will be generated on the used aircraft market. Additionally, exceptionally old and brand new aircraft are less likely to appear on the used market.

7) Some adjustments have been made to the number of employees required.

8) The "2nd day skip" bug that would occur when you activate a new route, where flights would schedule for that day, but not the following day (as the route did not exist when the auto scheduler ran), has been fixed. Now upon activation of a route, the game will schedule the flights for both today, and tomorrow if applicable.

9) Quick flights are now known as transfer flights, and do not transport any passengers.

10) There have also been many bug fixes and minor enhancements, some you will see, and some are purely in the back-end. A patch was applied to the route activation system so that you can now start a transfer flight and then schedule a route that starts after the transfer flight has finished turnaround. Search boxes have also been implemented on some pages across the game. Further UI enhancements are in the pipeline as well.




Below is the old version of this post before it updated:
Quote:Here is an update about the upcoming reset and about the current status of our server.

Server status

You may have noticed that certain pages were not loading or very slowly and such today. You may be getting 502 errors. Also for the past few days, some or all of your routes were not being scheduled. Our current cloud provider had encountered some hardware problems and that also led to some downtime for fixes. The service provided by our cloud provider can no longer keep up with the workloads we require from them and that is why we are constantly facing problems. 

There were some temporary fixes applied last night but they didn't last long enough before the application server died again. Some more changes are made today and we will have to wait to see if they are effective or not. For the time being the game will be slow.

There won't be any further fixes to address this problem, I do apologize for the inconvenience. Continue reading to see why.

Reset

As you may have noticed, particularly by the yellow banner on the home page, there will be a reset happening really soon. It has been almost a year since the last reset. We are working hard to have bug fixes, features, and redesign work implemented for the reset. As a result, we are currently prioritizing the reset over more immediate hot fixes. You can think of it as us release one large patch instead of a bunch of incoherent hotfixes. 

A part of the reset will be us moving to another, hopefully better, cloud service providers with more powerful servers. This will help solve most of the performance problems and some of the problems stemming from configuration made a year ago. New software and tools will implemented at the same time.
Q & A:


My flights are not being scheduled and the website is slow or only partially loads. When are you going to fix this?
There is a fix implemented, but if it doesn't work, I will not be fixing it. Please wait until the reset where we deploy our new infrastructure or you can bear with us and keep using the game in the current state. 

What is going to be reset? The routes? My airline? My fleet?
The reset will erase all current game data, this means you will have to start over again. All your airline data, including fleet, money, logos, etc will be gone. Please backup or write down any data you wish to retain, such as routes you want to reuse, your ticket prices, or your logo.

How about the forums?
The forums will remain unaffected for now. There is a plan to upgrade and modernize the forums and move away from MyBB but it will not happen at this reset. 

How long will the reset process take? 
We will deploy our new infrastructure in parallel to our existing systems. When ready, we will redirect everyone to the new servers with the game already reset. There should be minimal downtime. We will provide warning and the forums will be temporarily locked at that time to prevent desynchronization. Our chat and issue tracker will remain online and unaffected.

What else is changing for the reset?
Our current aircraft data will be refreshed and some aircraft that was added accidentally will be removed. Take a look here for more information about aircraft data. Political restrictions will also now apply to all routes. Previously, grandfathered routes were not affected for technical reasons. This should ensure a more even and balanced playing field as a response to some of the great suggestions provided by players. There are a few other things we are working on and will be made available upon the reset taking place.

How can I help this process?
You can help by reporting any inaccuracies and bugs in the game. Please report any airports with incorrect or outdated statistics, submit issues on the issue tracker, or point out errors on our chat. We are trying our best to fix issues for the reset, stayed tuned!


Again, I do apologize for the poor experience from the last few days. Please bear with us as we get this reset ready for you all to enjoy!

If you have any concerns of comments feel free to post below or contact me on Discord. 

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  Entire Fleet grounded
Posted by: fsclips - 04-08-2019, 03:59 PM - Forum: Support - Replies (1)

Hi there

As of today all of a sudden my entire fleet has stopped flying and I have no active flights.

I have tried to de-activate and activate some flights, but that doesn't work.

Is that something to do with the upcoming re-set?

Regards

Stefan

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  Connecting Pax
Posted by: Unknown98 - 04-07-2019, 05:32 PM - Forum: Game Discussions - Replies (8)

Connecting PAX is something I want to add after the reset, at some point. I don't think it will be too difficult but I just want to have a discussion on it.

What I was thinking is something along these lines: The game will take any given route, and calculate the amount of routes you have TO the departure airport and FROM the arrival airport. Then, it does some calculations, not exactly sure what, but essentially the more routes you have to/from the respective airports the more opportunity you will have for connecting pax. 

Lets say for simplicity's sake you have only 4 routes. You operate one route, DFW-LAX. You have another route, IAH-DFW. And you have two more routes, LAX-NRT and LAX-SYD. 

The way connecting pax might work for the DFW-LAX route, is it takes the 1 route from IAH and calculates a certain % of people that are connecting to LAX from IAH. Then, it takes the two routes to NRT and SYD, and it calculates another certain % of people that are connecting from DFW to those two destinations. Then it adds that demand to the standard demand for the DFW-LAX route. 

It would need to consider of course what days the routes are active, if you only fly LAX-SYD on Friday, Sunday and Tuesday then you wouldn't get connecting pax for the other days. Like I said this is just ideas and I have not done any actual calculations yet but I just want to write these down for future reference so when it comes time to implement it I can look back on it.

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  Ataturk airport closure
Posted by: Spyrosv - 04-07-2019, 06:11 AM - Forum: Game Discussions - Replies (2)

So this weekend the move process from Istanbul's Ataturk airport to the new airport has began and is heading towards completion. After the move, the Ataturk airport (now with the IATA code ISL) will be closed and used mainly for VIP operations. So we should probably have the now old airport close and change the new airport's IATA code to IST.

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  Reset
Posted by: Pol20017 - 04-06-2019, 08:08 PM - Forum: Support - Replies (10)

Hello, I would like to know if the reset will erase the routes - like happened some time ago - or it will make us all start again.
Thanks

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  1M profit whan there is flights for 700k
Posted by: dkdd - 04-06-2019, 03:06 PM - Forum: Support - Replies (8)

I just was checking in, unk are you implementing something? It goes all messed up when something is being implemented.

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  Aircraft Information Review
Posted by: Unknown98 - 04-05-2019, 03:54 PM - Forum: Game Discussions - Replies (43)

Hi everyone

Prior to the upcoming game reset I want to try and verify that the aircraft in-game have the correct statistics. We will never get it 100% accurate because we do not have different engine options implemented, MTOW options, winglet options, and so on. But I want to make sure nothing is tremendously off.

For fuel usage - currently the game calculates fuel usage based on a formula, this was done because fuel usage stats were difficult to find for all aircraft types. that formula is: maximum fuel capacity (US Gal) / Max range (Imperial Miles) (this should be max range at MTOW, but, that stat is difficult to find to most aircraft as well). 

The idea being that if we have the range in the system set to max at MTOW it is easy to calculate extended range capabilities based on the weight of the aircraft, similar to how we do it for runway restrictions. 

So I guess I want this to be a discussion / community effort to validate that the aircraft currently in game are accurate. If you notice something that you believe is wrong, post it here and we can investigate it and change things if necessary (I will compile a list of changes needed and make them on the new server, not the current game)

FYI for the reset we are looking at possibly 2 weeks from now but it just depends on how quickly we can get things up and running.

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  Unreal competition from long established players
Posted by: TrishulNaga - 04-02-2019, 03:08 PM - Forum: Game Discussions - Replies (8)

I am in this game for past 50 days. And i observe from players who are playing for 6 months or more are cash rich with good rating and with wide aircraft inventory.

They are establishing multiple hubs apart from their home base. And i see some players who have hub in a another country, coming and establishing a hub. 

And a player has started doing it in my hub. This seems unreal and unfair.

I think the game should bring in more restrictions w.r.t multiple hubs.

- Max. three hubs.
- Slots restrictions in 2nd and 3rd hub. Make it more expensive to operate them.
- Restrict foreign airlines to operate a hub in another country. (get codeshare or alliance to operate so)

This is my opinion to make the game more interesting and real.

What do you all think?

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  Last Post Wins Round 6
Posted by: Unknown98 - 03-31-2019, 03:19 PM - Forum: Off-Topic - Replies (285)

Well that died out so time for round 6! Congrats to sfk our first repeat winner.

Round 1: Whitefright
Round 2: Carde
Round 3: Unknown98
Round 4: sfk
Round 5: sfk

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